From 2b292faece1d0e2b208e85aafb36bdd980237641 Mon Sep 17 00:00:00 2001 From: Vincent Koc Date: Thu, 23 Apr 2026 01:23:06 -0700 Subject: [PATCH] docs: merge Discord Voice sections and trim thread/streaming/ACP verbosity --- docs/channels/discord.md | 98 +++++++++++----------------------------- 1 file changed, 26 insertions(+), 72 deletions(-) diff --git a/docs/channels/discord.md b/docs/channels/discord.md index 6a85670118c..37b710b5a7b 100644 --- a/docs/channels/discord.md +++ b/docs/channels/discord.md @@ -591,30 +591,9 @@ Default slash command settings: - OpenClaw can stream draft replies by sending a temporary message and editing it as text arrives. + OpenClaw can stream draft replies by sending a temporary message and editing it as text arrives. `channels.discord.streaming` takes `off` (default) | `partial` | `block` | `progress`. `progress` maps to `partial` on Discord; `streamMode` is a legacy alias and is auto-migrated. - - `channels.discord.streaming` controls preview streaming (`off` | `partial` | `block` | `progress`, default: `off`). - - Default stays `off` because Discord preview edits can hit rate limits quickly, especially when multiple bots or gateways share the same account or guild traffic. - - `progress` is accepted for cross-channel consistency and maps to `partial` on Discord. - - `channels.discord.streamMode` is a legacy alias and is auto-migrated. - - `partial` edits a single preview message as tokens arrive. - - `block` emits draft-sized chunks (use `draftChunk` to tune size and breakpoints). - - Media, error, and explicit-reply finals cancel pending preview edits without flushing a temporary draft before normal delivery. - - `streaming.preview.toolProgress` controls whether tool/progress updates reuse the same draft preview message (default: `true`). Set `false` to keep separate tool/progress messages. - - Example: - -```json5 -{ - channels: { - discord: { - streaming: "partial", - }, - }, -} -``` - - `block` mode chunking defaults (clamped to `channels.discord.textChunkLimit`): + Default stays `off` because Discord preview edits hit rate limits quickly when multiple bots or gateways share an account. ```json5 { @@ -631,10 +610,12 @@ Default slash command settings: } ``` - Preview streaming is text-only; media replies fall back to normal delivery. + - `partial` edits a single preview message as tokens arrive. + - `block` emits draft-sized chunks (use `draftChunk` to tune size and breakpoints, clamped to `textChunkLimit`). + - Media, error, and explicit-reply finals cancel pending preview edits. + - `streaming.preview.toolProgress` (default `true`) controls whether tool/progress updates reuse the preview message. - Note: preview streaming is separate from block streaming. When block streaming is explicitly - enabled for Discord, OpenClaw skips the preview stream to avoid double streaming. + Preview streaming is text-only; media replies fall back to normal delivery. When `block` streaming is explicitly enabled, OpenClaw skips the preview stream to avoid double-streaming. @@ -652,17 +633,12 @@ Default slash command settings: Thread behavior: - - Discord threads are routed as channel sessions - - parent thread metadata can be used for parent-session linkage - - thread config inherits parent channel config unless a thread-specific entry exists - - parent transcript inheritance into newly created auto-threads is opt-in via `channels.discord.thread.inheritParent` (default `false`). When `false`, newly created Discord thread sessions start isolated from the parent channel transcript; when `true`, the parent channel history seeds the new thread session - - per-account overrides live under `channels.discord.accounts..thread.inheritParent` - - message-tool reactions can resolve `user:` DM targets in addition to channel targets - - `channels.discord.guilds..channels..requireMention: false` is preserved during reply-stage activation fallback, so configured always-on channels stay always-on even when reply-stage fallback runs + - Discord threads route as channel sessions and inherit parent channel config unless overridden. + - `channels.discord.thread.inheritParent` (default `false`) opts new auto-threads into seeding from the parent transcript. Per-account overrides live under `channels.discord.accounts..thread.inheritParent`. + - Message-tool reactions can resolve `user:` DM targets. + - `guilds..channels..requireMention: false` is preserved during reply-stage activation fallback. - Channel topics are injected as **untrusted** context (not as system prompt). - Reply and quoted-message context currently stays as received. - Discord allowlists primarily gate who can trigger the agent, not a full supplemental-context redaction boundary. + Channel topics are injected as **untrusted** context. Allowlists gate who can trigger the agent, not a full supplemental-context redaction boundary. @@ -770,13 +746,9 @@ Default slash command settings: Notes: - - `/acp spawn codex --bind here` binds the current Discord channel or thread in place and keeps future messages routed to the same ACP session. - - That can still mean "start a fresh Codex ACP session", but it does not create a new Discord thread by itself. The existing channel stays the chat surface. - - Codex may still run in its own `cwd` or backend workspace on disk. That workspace is runtime state, not a Discord thread. - - Thread messages can inherit the parent channel ACP binding. - - In a bound channel or thread, `/new` and `/reset` reset the same ACP session in place. - - Temporary thread bindings still work and can override target resolution while active. - - `spawnAcpSessions` is only required when OpenClaw needs to create/bind a child thread via `--thread auto|here`. It is not required for `/acp spawn ... --bind here` in the current channel. + - `/acp spawn codex --bind here` binds the current channel or thread in place and keeps future messages on the same ACP session. Thread messages inherit the parent channel binding. + - In a bound channel or thread, `/new` and `/reset` reset the same ACP session in place. Temporary thread bindings can override target resolution while active. + - `spawnAcpSessions` is only required when OpenClaw needs to create/bind a child thread via `--thread auto|here`. See [ACP Agents](/tools/acp-agents) for binding behavior details. @@ -981,25 +953,9 @@ Default slash command settings: should only include a manual `/approve` command when the tool result says chat approvals are unavailable or manual approval is the only path. - Gateway auth for this handler uses the same shared credential resolution contract as other Gateway clients: + Gateway auth and approval resolution follow the shared Gateway client contract (`plugin:` IDs resolve through `plugin.approval.resolve`; other IDs through `exec.approval.resolve`). Approvals expire after 30 minutes by default. - - env-first local auth (`OPENCLAW_GATEWAY_TOKEN` / `OPENCLAW_GATEWAY_PASSWORD` then `gateway.auth.*`) - - in local mode, `gateway.remote.*` can be used as fallback only when `gateway.auth.*` is unset; configured-but-unresolved local SecretRefs fail closed - - remote-mode support via `gateway.remote.*` when applicable - - URL overrides are override-safe: CLI overrides do not reuse implicit credentials, and env overrides use env credentials only - - Approval resolution behavior: - - - IDs prefixed with `plugin:` resolve through `plugin.approval.resolve`. - - Other IDs resolve through `exec.approval.resolve`. - - Discord does not do an extra exec-to-plugin fallback hop here; the id - prefix decides which gateway method it calls. - - Exec approvals expire after 30 minutes by default. If approvals fail with - unknown approval IDs, verify approver resolution, feature enablement, and - that the delivered approval id kind matches the pending request. - - Related docs: [Exec approvals](/tools/exec-approvals) + See [Exec approvals](/tools/exec-approvals). @@ -1052,9 +1008,11 @@ Example: } ``` -## Voice channels +## Voice -OpenClaw can join Discord voice channels for realtime, continuous conversations. This is separate from voice message attachments. +Discord has two distinct voice surfaces: realtime **voice channels** (continuous conversations) and **voice message attachments** (the waveform preview format). The gateway supports both. + +### Voice channels Requirements: @@ -1062,7 +1020,7 @@ Requirements: - Configure `channels.discord.voice`. - The bot needs Connect + Speak permissions in the target voice channel. -Use the Discord-only native command `/vc join|leave|status` to control sessions. The command uses the account default agent and follows the same allowlist and group policy rules as other Discord commands. +Use `/vc join|leave|status` to control sessions. The command uses the account default agent and follows the same allowlist and group policy rules as other Discord commands. Auto-join example: @@ -1100,17 +1058,13 @@ Notes: - OpenClaw also watches receive decrypt failures and auto-recovers by leaving/rejoining the voice channel after repeated failures in a short window. - If receive logs repeatedly show `DecryptionFailed(UnencryptedWhenPassthroughDisabled)`, this may be the upstream `@discordjs/voice` receive bug tracked in [discord.js #11419](https://github.com/discordjs/discord.js/issues/11419). -## Voice messages +### Voice messages -Discord voice messages show a waveform preview and require OGG/Opus audio plus metadata. OpenClaw generates the waveform automatically, but it needs `ffmpeg` and `ffprobe` available on the gateway host to inspect and convert audio files. - -Requirements and constraints: +Discord voice messages show a waveform preview and require OGG/Opus audio. OpenClaw generates the waveform automatically, but needs `ffmpeg` and `ffprobe` on the gateway host to inspect and convert. - Provide a **local file path** (URLs are rejected). -- Omit text content (Discord does not allow text + voice message in the same payload). -- Any audio format is accepted; OpenClaw converts to OGG/Opus when needed. - -Example: +- Omit text content (Discord rejects text + voice message in the same payload). +- Any audio format is accepted; OpenClaw converts to OGG/Opus as needed. ```bash message(action="send", channel="discord", target="channel:123", path="/path/to/audio.mp3", asVoice=true)