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https://github.com/openclaw/openclaw.git
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iOS: alpha node app + setup-code onboarding (#11756)
This commit is contained in:
87
apps/ios/Sources/Device/DeviceStatusService.swift
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87
apps/ios/Sources/Device/DeviceStatusService.swift
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@@ -0,0 +1,87 @@
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import Foundation
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import OpenClawKit
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import UIKit
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final class DeviceStatusService: DeviceStatusServicing {
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private let networkStatus: NetworkStatusService
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init(networkStatus: NetworkStatusService = NetworkStatusService()) {
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self.networkStatus = networkStatus
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}
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func status() async throws -> OpenClawDeviceStatusPayload {
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let battery = self.batteryStatus()
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let thermal = self.thermalStatus()
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let storage = self.storageStatus()
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let network = await self.networkStatus.currentStatus()
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let uptime = ProcessInfo.processInfo.systemUptime
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return OpenClawDeviceStatusPayload(
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battery: battery,
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thermal: thermal,
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storage: storage,
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network: network,
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uptimeSeconds: uptime)
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}
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func info() -> OpenClawDeviceInfoPayload {
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let device = UIDevice.current
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let appVersion = Bundle.main.infoDictionary?["CFBundleShortVersionString"] as? String ?? "dev"
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let appBuild = Bundle.main.infoDictionary?["CFBundleVersion"] as? String ?? "0"
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let locale = Locale.preferredLanguages.first ?? Locale.current.identifier
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return OpenClawDeviceInfoPayload(
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deviceName: device.name,
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modelIdentifier: Self.modelIdentifier(),
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systemName: device.systemName,
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systemVersion: device.systemVersion,
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appVersion: appVersion,
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appBuild: appBuild,
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locale: locale)
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}
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private func batteryStatus() -> OpenClawBatteryStatusPayload {
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let device = UIDevice.current
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device.isBatteryMonitoringEnabled = true
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let level = device.batteryLevel >= 0 ? Double(device.batteryLevel) : nil
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let state: OpenClawBatteryState = switch device.batteryState {
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case .charging: .charging
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case .full: .full
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case .unplugged: .unplugged
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case .unknown: .unknown
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@unknown default: .unknown
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}
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return OpenClawBatteryStatusPayload(
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level: level,
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state: state,
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lowPowerModeEnabled: ProcessInfo.processInfo.isLowPowerModeEnabled)
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}
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private func thermalStatus() -> OpenClawThermalStatusPayload {
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let state: OpenClawThermalState = switch ProcessInfo.processInfo.thermalState {
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case .nominal: .nominal
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case .fair: .fair
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case .serious: .serious
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case .critical: .critical
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@unknown default: .nominal
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}
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return OpenClawThermalStatusPayload(state: state)
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}
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private func storageStatus() -> OpenClawStorageStatusPayload {
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let attrs = (try? FileManager.default.attributesOfFileSystem(forPath: NSHomeDirectory())) ?? [:]
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let total = (attrs[.systemSize] as? NSNumber)?.int64Value ?? 0
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let free = (attrs[.systemFreeSize] as? NSNumber)?.int64Value ?? 0
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let used = max(0, total - free)
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return OpenClawStorageStatusPayload(totalBytes: total, freeBytes: free, usedBytes: used)
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}
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private static func modelIdentifier() -> String {
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var systemInfo = utsname()
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uname(&systemInfo)
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let machine = withUnsafeBytes(of: &systemInfo.machine) { ptr in
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String(bytes: ptr.prefix { $0 != 0 }, encoding: .utf8)
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}
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let trimmed = machine?.trimmingCharacters(in: .whitespacesAndNewlines) ?? ""
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return trimmed.isEmpty ? "unknown" : trimmed
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}
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}
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69
apps/ios/Sources/Device/NetworkStatusService.swift
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69
apps/ios/Sources/Device/NetworkStatusService.swift
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@@ -0,0 +1,69 @@
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import Foundation
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import Network
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import OpenClawKit
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final class NetworkStatusService: @unchecked Sendable {
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func currentStatus(timeoutMs: Int = 1500) async -> OpenClawNetworkStatusPayload {
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await withCheckedContinuation { cont in
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let monitor = NWPathMonitor()
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let queue = DispatchQueue(label: "bot.molt.ios.network-status")
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let state = NetworkStatusState()
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monitor.pathUpdateHandler = { path in
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guard state.markCompleted() else { return }
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monitor.cancel()
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cont.resume(returning: Self.payload(from: path))
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}
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monitor.start(queue: queue)
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queue.asyncAfter(deadline: .now() + .milliseconds(timeoutMs)) {
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guard state.markCompleted() else { return }
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monitor.cancel()
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cont.resume(returning: Self.fallbackPayload())
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}
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}
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}
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private static func payload(from path: NWPath) -> OpenClawNetworkStatusPayload {
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let status: OpenClawNetworkPathStatus = switch path.status {
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case .satisfied: .satisfied
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case .requiresConnection: .requiresConnection
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case .unsatisfied: .unsatisfied
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@unknown default: .unsatisfied
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}
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var interfaces: [OpenClawNetworkInterfaceType] = []
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if path.usesInterfaceType(.wifi) { interfaces.append(.wifi) }
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if path.usesInterfaceType(.cellular) { interfaces.append(.cellular) }
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if path.usesInterfaceType(.wiredEthernet) { interfaces.append(.wired) }
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if interfaces.isEmpty { interfaces.append(.other) }
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return OpenClawNetworkStatusPayload(
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status: status,
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isExpensive: path.isExpensive,
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isConstrained: path.isConstrained,
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interfaces: interfaces)
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}
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private static func fallbackPayload() -> OpenClawNetworkStatusPayload {
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OpenClawNetworkStatusPayload(
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status: .unsatisfied,
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isExpensive: false,
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isConstrained: false,
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interfaces: [.other])
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}
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}
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private final class NetworkStatusState: @unchecked Sendable {
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private let lock = NSLock()
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private var completed = false
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func markCompleted() -> Bool {
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self.lock.lock()
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defer { self.lock.unlock() }
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if self.completed { return false }
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self.completed = true
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return true
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}
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}
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48
apps/ios/Sources/Device/NodeDisplayName.swift
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48
apps/ios/Sources/Device/NodeDisplayName.swift
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@@ -0,0 +1,48 @@
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import Foundation
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import UIKit
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enum NodeDisplayName {
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private static let genericNames: Set<String> = ["iOS Node", "iPhone Node", "iPad Node"]
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static func isGeneric(_ name: String) -> Bool {
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Self.genericNames.contains(name)
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}
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static func defaultValue(for interfaceIdiom: UIUserInterfaceIdiom) -> String {
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switch interfaceIdiom {
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case .phone:
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return "iPhone Node"
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case .pad:
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return "iPad Node"
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default:
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return "iOS Node"
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}
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}
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static func resolve(
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existing: String?,
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deviceName: String,
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interfaceIdiom: UIUserInterfaceIdiom
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) -> String {
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let trimmedExisting = existing?.trimmingCharacters(in: .whitespacesAndNewlines) ?? ""
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if !trimmedExisting.isEmpty, !Self.isGeneric(trimmedExisting) {
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return trimmedExisting
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}
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let trimmedDevice = deviceName.trimmingCharacters(in: .whitespacesAndNewlines)
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if let normalized = Self.normalizedDeviceName(trimmedDevice) {
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return normalized
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}
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return Self.defaultValue(for: interfaceIdiom)
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}
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private static func normalizedDeviceName(_ deviceName: String) -> String? {
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guard !deviceName.isEmpty else { return nil }
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let lower = deviceName.lowercased()
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if lower.contains("iphone") || lower.contains("ipad") || lower.contains("ios") {
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return deviceName
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}
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return nil
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}
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}
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