Arrivals (visits and offline summons) log their palette id into a
best-effort localStorage set. Settings -> Appearance gains a Lobsterdex
row: mini canonical lobsters for all twelve palettes, seen ones in
color (grails keep their glow/translucency via the palette classes),
unseen ones as dim silhouettes, with a seen/total count. Minis render
standalone (closed-lid layer inline-hidden) since they live outside the
pet's CSS context. New quickSettings.appearance strings synced across
locale bundles.
The dreams page's generic sleeper is replaced by the agent's own seeded
lobster (same look system as the sidebar pet) rendered with a new
sleeping option: pupils hidden, closed-lid curves inline-visible so the
cameo needs no lobster-pet CSS context. Palette vars are supplied by
the cameo wrapper. Deletes the bespoke dreams svg.
December visitors can roll a santa hat and Oct 20-31 a pumpkin (extra
weighted entries joining the accessory pool on the right dates; one
roll either way so seeds keep the rest of their look). On Nov 24 - the
repository's birthday (GitHub created_at 2025-11-24) - every visitor
dresses as the classic-logo retro with a party hat and confetti-colored
z's. Look generation takes an injectable date so seasonal behavior is
pure and testable; existing look tests pin a neutral date.
~12% of loads plan a molt: during the first idle act the pet shivers,
squashes, and pops one size tier bigger, leaving its old shell behind
as a frozen, washed-out silhouette that fades over a minute. The shell
keeps the true pre-molt size, respects dismissal and the visits
setting, and its timer resets with the seed. ~4% of loads are twin
days: a mini copycat ('<name> Jr.') tags along on the parent's trailing
side and mirrors every act a beat later via an act-delay variable
threaded through the act animations. Rare-event plans are pure
per-seed functions so tests probe them directly.
Every pet gets a seeded name shown via native hover tooltip (rare
palettes carry signature names: Goldie, Boo, Picasso, Patches, Lantern,
Blueberry, OG). A busy->idle mode flip now earns a cheer act (double hop
with a mid-air twirl, claws up) instead of a startle, so the lobster
celebrates finished runs. Three fast pokes make it grumpy for a minute
(angry brows + frown overlay); ten pokes send it off in a huff until a
later scheduled visit (offline pets are on duty and never huff).
Visits between 22:00 and 06:00 local always act sleepy regardless of
personality.
Reasoning header drops the '(Default is Off)' reset text and the verbose
'Default (Off)' value: inherited defaults render as a muted level word with
no reset, overrides render strong with an icon-only reset. The Faster/
Smarter scale row is removed along with its i18n keys, and the menu gets
tighter dimensions (392px wide, shorter model rows). Screen readers keep the
verbose default phrasing via aria-valuetext.
The sidebar pet becomes a seeded guest: ~25% of loads never get a
visit, the rest see arrivals after 15s-3min, stays of 1.5-5min, and
returns after 6-18min, all from a dedicated seeded RNG stream. Each
arrival re-rolls its perch: the classic ledge above the footer divider
or standing inside the footer bar next to the gateway status dot
(size-clamped). Gateway disconnects always summon the pet - even shy
ones - until the connection returns. Right-click shoos it away for the
rest of the page load and also beats offline summons. A new 'Lobster
visits' toggle in Settings -> Appearance (client-side UiSettings pref,
only opt-out persists, live via the theme.refresh republish channel)
disables visits entirely. New quickSettings.appearance i18n strings
synced across locale bundles.
* feat(ui): redesign cron/tasks summary cards and give both nav routes distinct icons
* fix(i18n): translate new control-ui strings and resync raw-copy baseline
* improve(webchat): replace picker speed buttons with a fast-mode toggle
Speed is now one bolt toggle per provider contract: OpenAI toggles the
priority tier (Standard/Fast), other fast-mode providers toggle between the
inherited default and fast; auto and explicit standard stay reachable via
/fast and render truthfully. openrouter is removed from the supported set
because it has no runtime fast-mode mapping. Also fixes a render freeze
shipped with the immediate-apply picker: the slider drag preview wrote
textContent into a Lit-managed span, ejecting its ChildPart markers and
breaking every later menu render.
* fix(webchat): keep unmapped-provider speed overrides clear-only
* fix(webchat): make the active speed toggle always write an explicit off
Adds three seeded shape traits composable with all existing looks:
round/squat/slender builds via aspect-ratio stretch (svg renders with
preserveAspectRatio=none so eyes, claws, accessories, and rare-variant
geometry stay aligned), dainty/regular/mighty claw sizes scaled on the
paths inside the claw groups so wave/snip act animations still compose,
and a ~30% tail fan with lobes peeking out behind the lower body. Shape
rolls come after the original traits in the RNG sequence, so existing
seeds keep their palette and personality. The sprite svg gains
overflow: visible so scaled mighty claws are not clipped at the viewBox
edge; the host strip still owns the ledge clipping.
Session menu items (Open chat, Pin, Mark unread, Rename, Fork, Workboard,
Archive, Delete) and native link menu items (Sidebar, Browser, Copy) now
render right-aligned accelerator hints and activate on bare letter keys
while the menu is open. Disabled items and modified keystrokes are ignored;
buttons expose aria-keyshortcuts.
Closes#103086
* feat(ui): drop the desktop top bar in favor of sidebar navigation
The Control UI top bar only rendered the OpenClaw › agent › page breadcrumb
on desktop, duplicating the sidebar. Desktop now renders no topbar row; the
row returns solely as the chat split toolbar's backdrop. Narrow viewports
keep the header (drawer toggle, brand, command-palette search) and now show
the brand across the whole drawer range. Routing already uses pushState, so
browser back/forward traverses navigation.
* feat(macos): add back/forward controls to the dashboard window
Native titlebar buttons next to the traffic lights drive WKWebView history,
which carries the Control UI's pushState navigation; enabled state tracks
canGoBack/canGoForward via KVO and trackpad swipe gestures are enabled too.
Back/forward traversals to entries from a replaced gateway endpoint cancel
silently instead of opening a dead URL in the system browser.
* fix(macos): keep the dashboard drag strip off the web content column
With the desktop topbar row removed, the 28px mid-window drag region sat on
top of the content column (chat thread has no top padding) and swallowed
clicks as window drags. Shrink it to a 12px edge strip; the sidebar region
over the reserved native-chrome padding stays the primary drag surface.
* feat(usage): route claude-cli to Anthropic plan usage with plan label and billing
* feat(webchat): redesign context popover with plan-usage bars and API-cost gating
* fix(usage): match plan usage across CLI provider aliases and source plan label from synced auth profile
* docs(plugins): document plan metadata on usage auth token
* chore(usage): document provider-level billing attribution limits, fix overview test types
* fix(webchat): avoid map-spread in quota group collection
* test(webchat): deflake subscription popover reset fixture
* feat(webchat): apply model picker changes immediately, drop Save/Discard row
* test(webchat): keep unavailable-default picker assertion
* fix(webchat): render picker check marks only on the selected row
* fix(webchat): lock reasoning and speed while a model switch is pending
* fix(webchat): guard immediate picker patches against stale rollbacks
* docs(webchat): note send gating invariant in picker commit path
* feat(webchat): rare lobster pet variants modeled on real lobster genetics
Extends the sidebar pet's palette ladder with a rare tier: blue (7%),
calico with mottled spots (3%), deep-sea abyss with glowing eye glints
(2%), translucent ghost/albino (1%), and a bicolor split two-tone with
mismatched claws and antennae (1%). Weights loosely mirror real-world
odds (blue ~1 in 2M, calico ~1 in 30M, split ~1 in 50M, ghost ~1 in
100M). Offline mode still greys out every variant's glints. Drops the
unused --lob-dim inline variable.
* feat(webchat): retro grail variant honoring the classic OpenClaw logo
Adds a ~0.5% super-rare 'retro' lobster pet: classic logo red with a
white sticker-outline halo, one oversized raised claw with a pincer
notch (small left pincher stays), determined angled brows, a smirk, and
tall V antennae. The mega claw rides the .lob-claw--r group so wave and
snip acts swing it.
Replace the native <select> on the Agents page with an accessible custom
listbox dropdown (openclaw-agent-select) that renders each agent's avatar
image, identity emoji, or initial. Local /avatar/<id> routes are fetched
with the bearer credential and rendered as cached blob URLs when gateway
token auth is active, matching the chat-avatar contract.
Refs #102792, #57067
* feat(ui): merge voice level meter into the stop-voice pill and disambiguate stop controls
* docs(web): describe the live voice pill control in Talk mode
* test(ui): capture dark-mode voice control proof in talk e2e
* fix(ui): keep the live voice pill wide at phone widths
* fix(ui): show the stop glyph instead of a fake listening meter when a talk session errors
* test(ui): assemble the mock talk client secret so scanners do not flag it
* feat(webchat): composer lobster mascot perches on the empty prompt
A decorative OpenClaw lobster (smooth icons.lobster style) sits on the
composer edge while the prompt is idle, ducks away on typing/runs, and
plays personality-weighted idle acts (scuttle, wave, snip, hop, spin,
peek, bubbles, nap with z's; poke to startle). Look and personality are
seeded per session + page load: palette, size, antennae, accessory,
perch, facing, temperament. Decorative contract: aria-hidden, no config,
reduced-motion stays fully static, timers pause on hidden tabs and clean
up on disconnect. Hidden on short-landscape viewports where the composer
scrolls.
Closes#102754
* refactor(webchat): move lobster mascot from composer to sidebar status pet
The composer perch read too close to Claude Code's input mascot. The pet
now lives on the sidebar footer ledge above the connection dot and
mirrors gateway state: idle personality acts when quiet, a faster scurry
pool while runs are active, grey-eyed worried pacing while disconnected,
and a startle on every status flip. Composer wiring reverted; element
renamed openclaw-lobster-pet; hidden in the collapsed rail.