Ports the openclaw.ai hero mascot animation (body float 4s, eye blink 3s,
antenna wiggle 2s, staggered claw snaps 4s) to every product surface that
shows the logo:
- web: ui/public/favicon.svg now carries SMIL animations, so every <img>
usage (login gate, sidebar brand, agent avatar fallback) animates with
no markup changes; CSS animations do not run in <img>-loaded SVGs.
- iOS: new OpenClawMascotView renders the canonical 120x120 vector via
Canvas + TimelineView (30fps, honors Reduce Motion); OpenClawProMark
uses it in onboarding, sidebar, and command center. Static PNG imageset
deleted (watch app keeps its own copy).
- Android: new OpenClawMascot composable (PathParser + infinite
transitions, honors the OS animator scale) replaces the static vector
drawable in onboarding and the chat/shell/voice headers, with tint
support for the monochrome header silhouettes. Drawable deleted.
Summary:
- Replace the legacy iOS shell with Pro Command, Chat, Agents, and Settings tabs.
- Wire iOS chat/session/settings/diagnostics and realtime Talk flows through gateway-backed APIs.
- Add gateway/session and shared chat coverage for the new iOS flow.
Verification:
- git diff --check
- node scripts/run-vitest.mjs src/gateway/server.sessions.create.test.ts src/gateway/talk-realtime-relay.test.ts
- swift test --filter ChatViewModelTests (apps/shared/OpenClawKit)
- xcodebuild build for Nimrod's iPhone succeeded; install succeeded; launch was blocked because the phone was locked
Known follow-up:
- Preserve traceLevel in sessions.create parent runtime inheritance and keep the changelog credit in the follow-up patch.
Replace app icons with new Clawdbot branding (lobster-in-phone-booth design) across iOS, Android, and macOS.
Changes:
- iOS: Updated all 14 icon sizes in AppIcon.appiconset (20px to 1024px)
- Android: Updated launcher icons for all density buckets (mdpi to xxxhdpi)
- macOS: Updated Icon.icon bundle and regenerated Clawdbot.icns
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>