import SwiftUI private struct StatusGlassCardModifier: ViewModifier { @Environment(\.colorSchemeContrast) private var contrast let brighten: Bool let verticalPadding: CGFloat let horizontalPadding: CGFloat func body(content: Content) -> some View { content .padding(.vertical, self.verticalPadding) .padding(.horizontal, self.horizontalPadding) .background { RoundedRectangle(cornerRadius: 14, style: .continuous) .fill(.ultraThinMaterial) .overlay { RoundedRectangle(cornerRadius: 14, style: .continuous) .strokeBorder( .white.opacity(self.contrast == .increased ? 0.5 : (self.brighten ? 0.24 : 0.18)), lineWidth: self.contrast == .increased ? 1.0 : 0.5 ) } .shadow(color: .black.opacity(0.25), radius: 12, y: 6) } } } extension View { func statusGlassCard(brighten: Bool, verticalPadding: CGFloat, horizontalPadding: CGFloat = 12) -> some View { self.modifier( StatusGlassCardModifier( brighten: brighten, verticalPadding: verticalPadding, horizontalPadding: horizontalPadding ) ) } }