--- summary: "Sub-agents: spawning isolated agent runs that announce results back to the requester chat" read_when: - You want background/parallel work via the agent - You are changing sessions_spawn or sub-agent tool policy - You are implementing or troubleshooting thread-bound subagent sessions title: "Sub-Agents" --- # Sub-agents Sub-agents are background agent runs spawned from an existing agent run. They run in their own session (`agent::subagent:`) and, when finished, **announce** their result back to the requester chat channel. ## Slash command Use `/subagents` to inspect or control sub-agent runs for the **current session**: - `/subagents list` - `/subagents kill ` - `/subagents log [limit] [tools]` - `/subagents info ` - `/subagents send ` - `/subagents steer ` - `/subagents spawn [--model ] [--thinking ]` Thread binding controls: These commands work on channels that support persistent thread bindings. See **Thread supporting channels** below. - `/focus ` - `/unfocus` - `/agents` - `/session idle ` - `/session max-age ` `/subagents info` shows run metadata (status, timestamps, session id, transcript path, cleanup). ### Spawn behavior `/subagents spawn` starts a background sub-agent as a user command, not an internal relay, and it sends one final completion update back to the requester chat when the run finishes. - The spawn command is non-blocking; it returns a run id immediately. - On completion, the sub-agent announces a summary/result message back to the requester chat channel. - For manual spawns, delivery is resilient: - OpenClaw tries direct `agent` delivery first with a stable idempotency key. - If direct delivery fails, it falls back to queue routing. - If queue routing is still not available, the announce is retried with a short exponential backoff before final give-up. - The completion handoff to the requester session is runtime-generated internal context (not user-authored text) and includes: - `Result` (`assistant` reply text, or latest `toolResult` if the assistant reply is empty) - `Status` (`completed successfully` / `failed` / `timed out` / `unknown`) - compact runtime/token stats - a delivery instruction telling the requester agent to rewrite in normal assistant voice (not forward raw internal metadata) - `--model` and `--thinking` override defaults for that specific run. - Use `info`/`log` to inspect details and output after completion. - `/subagents spawn` is one-shot mode (`mode: "run"`). For persistent thread-bound sessions, use `sessions_spawn` with `thread: true` and `mode: "session"`. - For ACP harness sessions (Codex, Claude Code, Gemini CLI), use `sessions_spawn` with `runtime: "acp"` and see [ACP Agents](/tools/acp-agents). Primary goals: - Parallelize "research / long task / slow tool" work without blocking the main run. - Keep sub-agents isolated by default (session separation + optional sandboxing). - Keep the tool surface hard to misuse: sub-agents do **not** get session tools by default. - Support configurable nesting depth for orchestrator patterns. Cost note: each sub-agent has its **own** context and token usage. For heavy or repetitive tasks, set a cheaper model for sub-agents and keep your main agent on a higher-quality model. You can configure this via `agents.defaults.subagents.model` or per-agent overrides. ## Tool Use `sessions_spawn`: - Starts a sub-agent run (`deliver: false`, global lane: `subagent`) - Then runs an announce step and posts the announce reply to the requester chat channel - Default model: inherits the caller unless you set `agents.defaults.subagents.model` (or per-agent `agents.list[].subagents.model`); an explicit `sessions_spawn.model` still wins. - Default thinking: inherits the caller unless you set `agents.defaults.subagents.thinking` (or per-agent `agents.list[].subagents.thinking`); an explicit `sessions_spawn.thinking` still wins. - Default run timeout: if `sessions_spawn.runTimeoutSeconds` is omitted, OpenClaw uses `agents.defaults.subagents.runTimeoutSeconds` when set; otherwise it falls back to `0` (no timeout). Tool params: - `task` (required) - `label?` (optional) - `agentId?` (optional; spawn under another agent id if allowed) - `model?` (optional; overrides the sub-agent model; invalid values are skipped and the sub-agent runs on the default model with a warning in the tool result) - `thinking?` (optional; overrides thinking level for the sub-agent run) - `runTimeoutSeconds?` (defaults to `agents.defaults.subagents.runTimeoutSeconds` when set, otherwise `0`; when set, the sub-agent run is aborted after N seconds) - `thread?` (default `false`; when `true`, requests channel thread binding for this sub-agent session) - `mode?` (`run|session`) - default is `run` - if `thread: true` and `mode` omitted, default becomes `session` - `mode: "session"` requires `thread: true` - `cleanup?` (`delete|keep`, default `keep`) - `sandbox?` (`inherit|require`, default `inherit`; `require` rejects spawn unless target child runtime is sandboxed) - `sessions_spawn` does **not** accept channel-delivery params (`target`, `channel`, `to`, `threadId`, `replyTo`, `transport`). For delivery, use `message`/`sessions_send` from the spawned run. ## Thread-bound sessions When thread bindings are enabled for a channel, a sub-agent can stay bound to a thread so follow-up user messages in that thread keep routing to the same sub-agent session. ### Thread supporting channels - Discord (currently the only supported channel): supports persistent thread-bound subagent sessions (`sessions_spawn` with `thread: true`), manual thread controls (`/focus`, `/unfocus`, `/agents`, `/session idle`, `/session max-age`), and adapter keys `channels.discord.threadBindings.enabled`, `channels.discord.threadBindings.idleHours`, `channels.discord.threadBindings.maxAgeHours`, and `channels.discord.threadBindings.spawnSubagentSessions`. Quick flow: 1. Spawn with `sessions_spawn` using `thread: true` (and optionally `mode: "session"`). 2. OpenClaw creates or binds a thread to that session target in the active channel. 3. Replies and follow-up messages in that thread route to the bound session. 4. Use `/session idle` to inspect/update inactivity auto-unfocus and `/session max-age` to control the hard cap. 5. Use `/unfocus` to detach manually. Manual controls: - `/focus ` binds the current thread (or creates one) to a sub-agent/session target. - `/unfocus` removes the binding for the current bound thread. - `/agents` lists active runs and binding state (`thread:` or `unbound`). - `/session idle` and `/session max-age` only work for focused bound threads. Config switches: - Global default: `session.threadBindings.enabled`, `session.threadBindings.idleHours`, `session.threadBindings.maxAgeHours` - Channel override and spawn auto-bind keys are adapter-specific. See **Thread supporting channels** above. See [Configuration Reference](/gateway/configuration-reference) and [Slash commands](/tools/slash-commands) for current adapter details. Allowlist: - `agents.list[].subagents.allowAgents`: list of agent ids that can be targeted via `agentId` (`["*"]` to allow any). Default: only the requester agent. - Sandbox inheritance guard: if the requester session is sandboxed, `sessions_spawn` rejects targets that would run unsandboxed. Discovery: - Use `agents_list` to see which agent ids are currently allowed for `sessions_spawn`. Auto-archive: - Sub-agent sessions are automatically archived after `agents.defaults.subagents.archiveAfterMinutes` (default: 60). - Archive uses `sessions.delete` and renames the transcript to `*.deleted.` (same folder). - `cleanup: "delete"` archives immediately after announce (still keeps the transcript via rename). - Auto-archive is best-effort; pending timers are lost if the gateway restarts. - `runTimeoutSeconds` does **not** auto-archive; it only stops the run. The session remains until auto-archive. - Auto-archive applies equally to depth-1 and depth-2 sessions. ## Nested Sub-Agents By default, sub-agents cannot spawn their own sub-agents (`maxSpawnDepth: 1`). You can enable one level of nesting by setting `maxSpawnDepth: 2`, which allows the **orchestrator pattern**: main → orchestrator sub-agent → worker sub-sub-agents. ### How to enable ```json5 { agents: { defaults: { subagents: { maxSpawnDepth: 2, // allow sub-agents to spawn children (default: 1) maxChildrenPerAgent: 5, // max active children per agent session (default: 5) maxConcurrent: 8, // global concurrency lane cap (default: 8) runTimeoutSeconds: 900, // default timeout for sessions_spawn when omitted (0 = no timeout) }, }, }, } ``` ### Depth levels | Depth | Session key shape | Role | Can spawn? | | ----- | -------------------------------------------- | --------------------------------------------- | ---------------------------- | | 0 | `agent::main` | Main agent | Always | | 1 | `agent::subagent:` | Sub-agent (orchestrator when depth 2 allowed) | Only if `maxSpawnDepth >= 2` | | 2 | `agent::subagent::subagent:` | Sub-sub-agent (leaf worker) | Never | ### Announce chain Results flow back up the chain: 1. Depth-2 worker finishes → announces to its parent (depth-1 orchestrator) 2. Depth-1 orchestrator receives the announce, synthesizes results, finishes → announces to main 3. Main agent receives the announce and delivers to the user Each level only sees announces from its direct children. ### Tool policy by depth - Role and control scope are written into session metadata at spawn time. That keeps flat or restored session keys from accidentally regaining orchestrator privileges. - **Depth 1 (orchestrator, when `maxSpawnDepth >= 2`)**: Gets `sessions_spawn`, `subagents`, `sessions_list`, `sessions_history` so it can manage its children. Other session/system tools remain denied. - **Depth 1 (leaf, when `maxSpawnDepth == 1`)**: No session tools (current default behavior). - **Depth 2 (leaf worker)**: No session tools — `sessions_spawn` is always denied at depth 2. Cannot spawn further children. ### Per-agent spawn limit Each agent session (at any depth) can have at most `maxChildrenPerAgent` (default: 5) active children at a time. This prevents runaway fan-out from a single orchestrator. ### Cascade stop Stopping a depth-1 orchestrator automatically stops all its depth-2 children: - `/stop` in the main chat stops all depth-1 agents and cascades to their depth-2 children. - `/subagents kill ` stops a specific sub-agent and cascades to its children. - `/subagents kill all` stops all sub-agents for the requester and cascades. ## Authentication Sub-agent auth is resolved by **agent id**, not by session type: - The sub-agent session key is `agent::subagent:`. - The auth store is loaded from that agent's `agentDir`. - The main agent's auth profiles are merged in as a **fallback**; agent profiles override main profiles on conflicts. Note: the merge is additive, so main profiles are always available as fallbacks. Fully isolated auth per agent is not supported yet. ## Announce Sub-agents report back via an announce step: - The announce step runs inside the sub-agent session (not the requester session). - If the sub-agent replies exactly `ANNOUNCE_SKIP`, nothing is posted. - Otherwise delivery depends on requester depth: - top-level requester sessions use a follow-up `agent` call with external delivery (`deliver=true`) - nested requester subagent sessions receive an internal follow-up injection (`deliver=false`) so the orchestrator can synthesize child results in-session - if a nested requester subagent session is gone, OpenClaw falls back to that session's requester when available - Child completion aggregation is scoped to the current requester run when building nested completion findings, preventing stale prior-run child outputs from leaking into the current announce. - Announce replies preserve thread/topic routing when available on channel adapters. - Announce context is normalized to a stable internal event block: - source (`subagent` or `cron`) - child session key/id - announce type + task label - status line derived from runtime outcome (`success`, `error`, `timeout`, or `unknown`) - result content from the announce step (or `(no output)` if missing) - a follow-up instruction describing when to reply vs. stay silent - `Status` is not inferred from model output; it comes from runtime outcome signals. Announce payloads include a stats line at the end (even when wrapped): - Runtime (e.g., `runtime 5m12s`) - Token usage (input/output/total) - Estimated cost when model pricing is configured (`models.providers.*.models[].cost`) - `sessionKey`, `sessionId`, and transcript path (so the main agent can fetch history via `sessions_history` or inspect the file on disk) - Internal metadata is meant for orchestration only; user-facing replies should be rewritten in normal assistant voice. ## Tool Policy (sub-agent tools) By default, sub-agents get **all tools except session tools** and system tools: - `sessions_list` - `sessions_history` - `sessions_send` - `sessions_spawn` When `maxSpawnDepth >= 2`, depth-1 orchestrator sub-agents additionally receive `sessions_spawn`, `subagents`, `sessions_list`, and `sessions_history` so they can manage their children. Override via config: ```json5 { agents: { defaults: { subagents: { maxConcurrent: 1, }, }, }, tools: { subagents: { tools: { // deny wins deny: ["gateway", "cron"], // if allow is set, it becomes allow-only (deny still wins) // allow: ["read", "exec", "process"] }, }, }, } ``` ## Concurrency Sub-agents use a dedicated in-process queue lane: - Lane name: `subagent` - Concurrency: `agents.defaults.subagents.maxConcurrent` (default `8`) ## Stopping - Sending `/stop` in the requester chat aborts the requester session and stops any active sub-agent runs spawned from it, cascading to nested children. - `/subagents kill ` stops a specific sub-agent and cascades to its children. ## Limitations - Sub-agent announce is **best-effort**. If the gateway restarts, pending "announce back" work is lost. - Sub-agents still share the same gateway process resources; treat `maxConcurrent` as a safety valve. - `sessions_spawn` is always non-blocking: it returns `{ status: "accepted", runId, childSessionKey }` immediately. - Sub-agent context only injects `AGENTS.md` + `TOOLS.md` (no `SOUL.md`, `IDENTITY.md`, `USER.md`, `HEARTBEAT.md`, or `BOOTSTRAP.md`). - Maximum nesting depth is 5 (`maxSpawnDepth` range: 1–5). Depth 2 is recommended for most use cases. - `maxChildrenPerAgent` caps active children per session (default: 5, range: 1–20).