# Motion OpenClaw uses a three-step duration scale with purpose-matched easing functions. Every animation should serve a functional goal — transitions that exist only for aesthetics add cognitive load without benefit. --- ## Duration Scale Defined in `ui/src/styles/base.css`: | Token | Value | Use | | ------------------- | ------- | --------------------------------------------------------- | | `--duration-fast` | `100ms` | Micro-interactions: hover colour, focus ring, icon swap | | `--duration-normal` | `180ms` | Standard transitions: menu open, tab switch, input expand | | `--duration-slow` | `300ms` | Page-level: sheet slide-in, modal fade, skeleton reveal | Non-token durations in use (document when adding new ones): | Context | Value | File | | ----------------------- | ------------------------------ | ----------------- | | Theme circle transition | `400ms` | `base.css` | | Shimmer animation | `1500ms` | `base.css` | | Composer border/shadow | `var(--duration-fast)` = 100ms | `chat/layout.css` | --- ## Easing Functions Defined in `ui/src/styles/base.css`: | Token | Curve | Use | | --------------- | ----------------------------------- | ------------------------------------------------------- | | `--ease-out` | `cubic-bezier(0.16, 1, 0.3, 1)` | Most enter/expand transitions — fast start, smooth land | | `--ease-in-out` | `cubic-bezier(0.4, 0, 0.2, 1)` | Elements that travel across screen (slides, drawers) | | `--ease-spring` | `cubic-bezier(0.34, 1.56, 0.64, 1)` | Playful/tactile: button press, badge pop, icon bounce | **Default rule of thumb:** Use `--ease-out` unless the element explicitly moves from point A to point B (use `--ease-in-out`) or needs a bouncy feel (use `--ease-spring`). --- ## `prefers-reduced-motion` Pattern Every animation or transition **must** be suppressed when the user has requested reduced motion. Use the global reset already present in `base.css` — do not add per-component overrides unless you need to preserve a non-animated state change (e.g. instant opacity change is acceptable, instant position snap is acceptable). ```css /* Already in base.css — covers all transitions globally */ @media (prefers-reduced-motion: reduce) { *, *::before, *::after { animation-duration: 0.01ms !important; animation-iteration-count: 1 !important; transition-duration: 0.01ms !important; scroll-behavior: auto !important; } } ``` For components with complex animation state (e.g. shimmer skeletons that use `animation-iteration-count: infinite`), add an explicit guard: ```css @media (prefers-reduced-motion: reduce) { .my-shimmer { animation: none; /* Show a static placeholder instead */ opacity: 0.5; } } ``` --- ## Animation Inventory | Name | File | Duration | Purpose | | ------------------------- | ----------------- | ------------------------- | ----------------------------------------------- | | `shimmer` | `base.css` | 1500ms, infinite | Skeleton loading placeholders | | `theme-circle-transition` | `base.css` | 400ms, `--ease-out` | Dark/light mode circle wipe | | Composer border/shadow | `chat/layout.css` | 100ms (`--duration-fast`) | Focus ring on input area | | Workboard card glass | `workboard.css` | — | Static (no animation) | | Dreams diary reveal | `dreams.css` | 1.4s, cubic-bezier | Entry reveal keyframe with blur-to-clear effect | --- ## Anti-Patterns - ❌ Adding new keyframe animations without a `prefers-reduced-motion` suppression - ❌ Using `animation-iteration-count: infinite` outside of skeleton loaders - ❌ Duration > 500ms for UI chrome elements (feels sluggish) - ❌ `linear` easing for enter/exit — always use a curve from the token set - ❌ CSS transitions on `transform` and `opacity` simultaneously with `filter` — causes GPU layer explosion on mobile