Files
openclaw/apps/ios/Sources/Design/OpenClawSidebarPalette.swift
Peter Steinberger 0fff74c800 feat(ios): replace the tab bar with a black overlay sidebar (web parity + dashboard) (#111339)
* feat(ios): unify navigation on a black overlay sidebar and drop the phone tab bar

* test(ios): rework navigation tests and snapshot UITests for the sidebar shell

* chore(i18n): sync derived native catalogs for sidebar strings

* feat(ios): reveal the sidebar beneath a push-away rounded content card

* feat(ios): web-parity sidebar — agent switcher, pinned pages, sessions vocabulary, uniform content card

* chore(i18n): translate sidebar and session strings across native catalogs

* fix(ios): sidebar footer shows connection dot only when degraded, like the web

* feat(ios): sidebar toggle top-left with edge-swipe open; card surface owns the drawer chrome

* fix(ios): single sidebar refresh owner, alias-aware Home badges, RM tap-close, user pin order, drop vestigial idiom shims

* feat(ios): align sidebar with the mobile prototype — agent roster, theme-following palette, web session subtitles, row badges

* chore(i18n): translate agent roster and Recent strings across native catalogs

* feat(ios): frosted-glass agent picker with uniform drawer insets

* fix(ios): address sidebar review findings — settings toggle edge, per-agent scoping, alias-aware selection, cron paging, refresh cadence

* fix(ios): clear landing CI blockers
2026-07-19 14:50:39 -07:00

32 lines
1.3 KiB
Swift

import SwiftUI
import UIKit
/// Sidebar surface tokens mirroring the mobile-exp prototype palette; the
/// drawer follows the app appearance (owner decision superseding always-dark).
enum OpenClawSidebarPalette {
static let background = adaptive(light: 0xFAFAFA, dark: 0x000000)
static let elevated = adaptive(light: 0xF2F2F2, dark: 0x1A1A1A)
static let selection = adaptive(light: 0xEDEDED, dark: 0x232327)
static let text = adaptive(light: 0x171717, dark: 0xEDEDED)
static let textStrong = adaptive(light: 0x171717, dark: 0xEDEDED)
static let muted = adaptive(light: 0x8F8F8F, dark: 0x8F8F8F)
static let accent = OpenClawBrand.accent
static let hairline = Color(uiColor: UIColor { traits in
traits.userInterfaceStyle == .dark
? UIColor(white: 1, alpha: 0.14)
: UIColor(white: 0, alpha: 0.08)
})
private static func adaptive(light: UInt32, dark: UInt32) -> Color {
Color(uiColor: UIColor { traits in
let value = traits.userInterfaceStyle == .dark ? dark : light
return UIColor(
red: CGFloat((value >> 16) & 0xFF) / 255,
green: CGFloat((value >> 8) & 0xFF) / 255,
blue: CGFloat(value & 0xFF) / 255,
alpha: 1)
})
}
}