Files
openclaw/apps/ios/Sources/Design/AgentProModels.swift
Colin Johnson f6e51ff99a feat(ios): refresh pro UI and gateway flows (#87367)
Summary:
- Replace the legacy iOS shell with Pro Command, Chat, Agents, and Settings tabs.
- Wire iOS chat/session/settings/diagnostics and realtime Talk flows through gateway-backed APIs.
- Add gateway/session and shared chat coverage for the new iOS flow.

Verification:
- git diff --check
- node scripts/run-vitest.mjs src/gateway/server.sessions.create.test.ts src/gateway/talk-realtime-relay.test.ts
- swift test --filter ChatViewModelTests (apps/shared/OpenClawKit)
- xcodebuild build for Nimrod's iPhone succeeded; install succeeded; launch was blocked because the phone was locked

Known follow-up:
- Preserve traceLevel in sessions.create parent runtime inheritance and keep the changelog credit in the follow-up patch.
2026-05-28 17:23:26 +03:00

369 lines
8.4 KiB
Swift

import Foundation
import OpenClawKit
import OpenClawProtocol
enum AgentProValueReader {
static func intValue(_ value: AnyCodable?) -> Int? {
switch value?.value {
case let int as Int: int
case let double as Double where double.isFinite: Int(double)
case let string as String: Int(string)
default: nil
}
}
static func doubleValue(_ value: AnyCodable?) -> Double? {
switch value?.value {
case let double as Double where double.isFinite: double
case let int as Int: Double(int)
case let string as String: Double(string)
default: nil
}
}
}
struct AgentOverviewSnapshot {
let skills: SkillStatusReportLite?
let presence: [PresenceEntry]
let cronStatus: CronStatusLite?
let cronJobs: [CronJob]
let dreaming: DreamingStatusLite?
let dreamDiary: DreamDiaryLite?
let usage: CostUsageSummaryLite?
let activeAgentId: String
let agentSkillFilter: [String]?
let loadedAt: Date
var hasAnyLiveData: Bool {
self.skills != nil
|| !self.presence.isEmpty
|| self.cronStatus != nil
|| !self.cronJobs.isEmpty
|| self.dreaming != nil
|| self.dreamDiary != nil
|| self.usage != nil
}
}
struct SkillStatusReportLite: Decodable {
let workspaceDir: String?
let managedSkillsDir: String?
let agentId: String?
let agentSkillFilter: [String]?
let skills: [SkillStatusEntryLite]
var totalCount: Int {
self.skills.count
}
var enabledCount: Int {
self.skills.count {
$0.isEnabled
}
}
var blockedCount: Int {
self.skills.count {
$0.blockedByAllowlist == true || $0.blockedByAgentFilter == true
}
}
var missingRequirementCount: Int {
self.skills.count {
$0.hasMissingRequirements
}
}
}
struct SkillStatusEntryLite: Decodable {
let name: String
let description: String?
let source: String?
let filePath: String?
let skillKey: String?
let primaryEnv: String?
let emoji: String?
let homepage: String?
let disabled: Bool?
let blockedByAllowlist: Bool?
let blockedByAgentFilter: Bool?
let missing: SkillStatusMissingLite?
let install: [SkillInstallOptionLite]?
var displayName: String {
if let emoji, !emoji.isEmpty {
return "\(emoji) \(self.name)"
}
return self.name
}
var effectiveSkillKey: String {
let trimmed = (self.skillKey ?? "").trimmingCharacters(in: .whitespacesAndNewlines)
return trimmed.isEmpty ? self.name : trimmed
}
var isGloballyEnabled: Bool {
self.disabled != true
}
var isEnabled: Bool {
self.disabled != true
&& self.blockedByAllowlist != true
&& self.blockedByAgentFilter != true
}
var hasMissingRequirements: Bool {
guard let missing else { return false }
return !missing.bins.isEmpty
|| !missing.env.isEmpty
|| !missing.config.isEmpty
|| !missing.os.isEmpty
}
var missingSummary: String? {
guard let missing else { return nil }
let values = [
missing.bins,
missing.env,
missing.config,
missing.os,
].flatMap(\.self)
return values.isEmpty ? nil : values.prefix(3).joined(separator: ", ")
}
var installSummary: String? {
guard let option = self.install?.first else { return nil }
return option.label
}
var missingBins: [String] {
self.missing?.bins ?? []
}
var homepageURL: URL? {
guard let homepage else { return nil }
return URL(string: homepage)
}
}
struct SkillInstallOptionLite: Decodable {
let id: String?
let kind: String?
let label: String
let bins: [String]?
}
struct SkillUpdateParams: Encodable {
let skillKey: String
var enabled: Bool?
var apiKey: String?
}
struct SkillInstallParams: Encodable {
let name: String
let installId: String
let timeoutMs: Int
}
struct SkillInstallResultLite: Decodable {
let message: String?
}
struct ClawHubSearchParams: Encodable {
let query: String?
let limit: Int
}
struct ClawHubSearchResponseLite: Decodable {
let results: [ClawHubSearchResultLite]
}
struct ClawHubSearchResultLite: Decodable {
let slug: String
let displayName: String
let summary: String?
let version: String?
}
struct ClawHubInstallParams: Encodable {
let source = "clawhub"
let slug: String
}
struct CronRunParams: Encodable {
let id: String
let mode: String
}
struct CronUpdatePatch: Encodable {
let enabled: Bool
}
struct CronUpdateParams: Encodable {
let id: String
let patch: CronUpdatePatch
}
struct SkillStatusMissingLite: Decodable {
let bins: [String]
let env: [String]
let config: [String]
let os: [String]
}
struct CronStatusLite: Decodable {
let enabled: Bool
let jobs: Int
let nextwakeatms: Int?
enum CodingKeys: String, CodingKey {
case enabled
case jobs
case nextwakeatms = "nextWakeAtMs"
}
}
struct CronJobsListLite: Decodable {
let jobs: [CronJob]
let total: Int?
}
struct DreamingStatusEnvelope: Decodable {
let dreaming: DreamingStatusLite?
}
struct DreamingStatusLite: Decodable {
let enabled: Bool
let shortTermCount: Int?
let totalSignalCount: Int?
let promotedToday: Int?
let storeError: String?
let shortTermEntries: [DreamingEntryLite]?
let signalEntries: [DreamingEntryLite]?
let promotedEntries: [DreamingEntryLite]?
let phases: [String: DreamingPhaseStatusLite]?
var nextRunAtMs: Int? {
self.phases?.values
.compactMap(\.nextRunAtMs)
.min()
}
}
struct DreamingEntryLite: Decodable, Identifiable {
let key: String
let path: String
let startLine: Int
let endLine: Int
let snippet: String
let recallCount: Int
let dailyCount: Int
let groundedCount: Int
let totalSignalCount: Int
let lightHits: Int
let remHits: Int
let phaseHitCount: Int
let promotedAt: String?
let lastRecalledAt: String?
var id: String {
"\(self.key):\(self.path):\(self.startLine):\(self.endLine)"
}
}
struct DreamDiaryLite: Decodable {
let agentId: String
let found: Bool
let path: String
let content: String?
let updatedAtMs: Int?
}
struct DreamingPhaseStatusLite: Decodable {
let enabled: Bool?
let cron: String?
let managedCronPresent: Bool?
let nextRunAtMs: Int?
}
struct DreamingPhaseRow: Identifiable {
let id: String
let title: String
let status: DreamingPhaseStatusLite
}
struct ConfigSnapshotLite: Decodable {
let hash: String?
let config: ConfigRootLite?
func agentConfig(id: String) -> AgentConfigLite? {
self.config?.agents?.list?.first { $0.id == id }
}
func effectiveSkillFilter(agentId: String) -> [String]? {
if let agentSkills = self.agentConfig(id: agentId)?.skills {
return agentSkills
}
return self.config?.agents?.defaults?.skills
}
}
struct ConfigRootLite: Decodable {
let agents: AgentsConfigLite?
}
struct AgentsConfigLite: Decodable {
let defaults: AgentDefaultsConfigLite?
let list: [AgentConfigLite]?
}
struct AgentDefaultsConfigLite: Decodable {
let skills: [String]?
}
struct AgentConfigLite: Decodable {
let id: String
let skills: [String]?
}
struct ConfigPatchParams: Encodable {
let raw: String
let baseHash: String
}
enum SkillMutationError: LocalizedError {
case missingConfigHash
case invalidPatchPayload
var errorDescription: String? {
switch self {
case .missingConfigHash:
"Config hash missing; refresh and retry."
case .invalidPatchPayload:
"Could not encode the skill config update."
}
}
}
struct CostUsageSummaryLite: Decodable {
let updatedAt: Int?
let days: Int?
let daily: [CostUsageDailyEntryLite]?
let totals: [String: AnyCodable]?
let cacheStatus: [String: AnyCodable]?
var totalCost: Double? {
AgentProValueReader.doubleValue(self.totals?["totalCost"])
}
var totalTokens: Int? {
AgentProValueReader.intValue(self.totals?["totalTokens"])
}
}
struct CostUsageDailyEntryLite: Decodable {
let date: String
let totalTokens: Int?
let totalCost: Double?
}