Files
openclaw/apps/ios/ActivityWidget/OpenClawLiveActivity.swift
Colin Johnson e730e9bd0b feat(ios): add realtime talk relay mode
Adds realtime Gateway Talk relay support for iOS, including OpenAI realtime provider selection and voice selection controls.

Maintainer fixups preserved provider auth fallback resolution, kept setup-code/manual auth through TLS trust prompts, recomputed pairing auth from current form fields, fixed the realtime voice label Swift compile issue, added provider auth regression coverage, and refreshed shrinkwrap metadata for the current CI merge base.

Verification:
- `fnm exec --using 24.15.0 pnpm deps:shrinkwrap:check`
- `git diff --check`
- `swiftformat --lint --config config/swiftformat --unexclude apps/ios/Sources apps/ios/Sources/Gateway/GatewayConnectionController.swift apps/ios/Sources/Onboarding/GatewayOnboardingView.swift apps/ios/Sources/Onboarding/OnboardingWizardView.swift apps/ios/Sources/Settings/SettingsTab.swift apps/ios/Sources/Voice/TalkModeGatewayConfig.swift`
- `swiftlint lint --config apps/ios/.swiftlint.yml apps/ios/Sources/Gateway/GatewayConnectionController.swift apps/ios/Sources/Onboarding/GatewayOnboardingView.swift apps/ios/Sources/Onboarding/OnboardingWizardView.swift apps/ios/Sources/Settings/SettingsTab.swift apps/ios/Sources/Voice/TalkModeGatewayConfig.swift`
- `AUTOREVIEW_AUTO_TESTS=0 .agents/skills/autoreview/scripts/autoreview --mode branch --base origin/main`
- GitHub CI clean for `8a76c829611c0eb70d4c3b5328f1868aaf3516e1` (cancelled `auto-response` ignored)

Co-authored-by: Colin Johnson <colin@solvely.net>
2026-05-22 17:34:06 +01:00

97 lines
3.5 KiB
Swift

import ActivityKit
import SwiftUI
import WidgetKit
struct OpenClawLiveActivity: Widget {
var body: some WidgetConfiguration {
ActivityConfiguration(for: OpenClawActivityAttributes.self) { context in
self.lockScreenView(context: context)
} dynamicIsland: { context in
DynamicIsland {
DynamicIslandExpandedRegion(.leading) {
self.statusDot(state: context.state)
}
DynamicIslandExpandedRegion(.center) {
Text(context.state.statusText)
.font(.subheadline.weight(.semibold))
.lineLimit(1)
.minimumScaleFactor(0.8)
}
DynamicIslandExpandedRegion(.trailing) {
self.trailingView(state: context.state)
}
} compactLeading: {
self.statusDot(state: context.state)
} compactTrailing: {
self.compactStatusIcon(state: context.state)
} minimal: {
self.statusDot(state: context.state)
}
}
}
private func lockScreenView(context: ActivityViewContext<OpenClawActivityAttributes>) -> some View {
HStack(spacing: 10) {
self.statusIcon(state: context.state)
.frame(width: 30, height: 30)
.background(.thinMaterial, in: Circle())
VStack(alignment: .leading, spacing: 2) {
Text("OpenClaw")
.font(.subheadline.bold())
.lineLimit(1)
Text(context.state.statusText)
.font(.caption)
.foregroundStyle(.secondary)
.lineLimit(1)
.minimumScaleFactor(0.8)
}
Spacer()
self.trailingView(state: context.state)
}
.padding(.horizontal, 12)
.padding(.vertical, 8)
}
private func trailingView(state: OpenClawActivityAttributes.ContentState) -> some View {
self.statusIcon(state: state)
.font(.system(size: 16, weight: .semibold))
.frame(width: 28, height: 28)
}
private func statusDot(state: OpenClawActivityAttributes.ContentState) -> some View {
Circle()
.fill(self.dotColor(state: state))
.frame(width: 6, height: 6)
}
private func compactStatusIcon(state: OpenClawActivityAttributes.ContentState) -> some View {
self.statusIcon(state: state)
.font(.system(size: 12, weight: .semibold))
.frame(width: 18, height: 18)
}
@ViewBuilder
private func statusIcon(state: OpenClawActivityAttributes.ContentState) -> some View {
if state.isConnecting {
Image(systemName: "arrow.triangle.2.circlepath")
.foregroundStyle(.cyan)
} else if state.isDisconnected {
Image(systemName: "wifi.slash")
.foregroundStyle(.red)
} else if state.isIdle {
Image(systemName: "checkmark")
.foregroundStyle(.green)
} else {
Image(systemName: "exclamationmark.triangle.fill")
.foregroundStyle(.orange)
}
}
private func dotColor(state: OpenClawActivityAttributes.ContentState) -> Color {
if state.isDisconnected { return .red }
if state.isConnecting { return .cyan }
if state.isIdle { return .green }
return .orange
}
}