Files
openclaw/apps/ios/Sources/Design/OpenClawBrand.swift
2026-07-12 00:58:32 -07:00

454 lines
18 KiB
Swift

import Observation
import OpenClawChatUI
import SwiftUI
enum AppAppearancePreference: String, CaseIterable, Identifiable {
case system
case light
case dark
static let storageKey = "appearance.preference"
static var launchArgumentPreference: AppAppearancePreference? {
let arguments = ProcessInfo.processInfo.arguments
guard let flagIndex = arguments.firstIndex(of: "--openclaw-appearance") else {
return nil
}
let valueIndex = arguments.index(after: flagIndex)
guard arguments.indices.contains(valueIndex) else { return nil }
return AppAppearancePreference(rawValue: arguments[valueIndex].lowercased())
}
var id: String {
self.rawValue
}
var label: String {
switch self {
case .system: "System"
case .light: "Light"
case .dark: "Dark"
}
}
var systemImage: String {
switch self {
case .system: "circle.lefthalf.filled"
case .light: "sun.max"
case .dark: "moon.stars"
}
}
var colorScheme: ColorScheme? {
switch self {
case .system: nil
case .light: .light
case .dark: .dark
}
}
}
@MainActor
@Observable
final class AppAppearanceModel {
private(set) var preference: AppAppearancePreference
init(userDefaults: UserDefaults = .standard) {
let storedPreference = userDefaults.string(forKey: AppAppearancePreference.storageKey)
.flatMap(AppAppearancePreference.init(rawValue:))
self.preference = AppAppearancePreference.launchArgumentPreference ?? storedPreference ?? .system
if AppAppearancePreference.launchArgumentPreference != nil {
userDefaults.set(self.preference.rawValue, forKey: AppAppearancePreference.storageKey)
}
}
func select(_ preference: AppAppearancePreference, userDefaults: UserDefaults = .standard) {
guard self.preference != preference else { return }
userDefaults.set(preference.rawValue, forKey: AppAppearancePreference.storageKey)
var transaction = Transaction()
transaction.disablesAnimations = true
withTransaction(transaction) {
self.preference = preference
}
}
}
enum OpenClawBrand {
// Accent fills stay dark enough for white content; foreground accents adapt
// separately so small labels retain 4.5:1 contrast on dark surfaces and tinted pills.
static let uiAccent = adaptiveUIColor(light: (183, 56, 51), dark: (198, 62, 56))
static let uiAccentForeground = adaptiveUIColor(light: (183, 56, 51), dark: (255, 107, 102))
static let uiAccentHot = adaptiveUIColor(light: (204, 75, 69), dark: (232, 92, 86))
static let uiAccentHotForeground = adaptiveUIColor(light: (166, 55, 50), dark: (255, 123, 115))
static let uiTeal = adaptiveUIColor(light: (0, 196, 176), dark: (0, 196, 176))
static let uiVoid = adaptiveUIColor(light: (246, 247, 249), dark: (11, 12, 17))
static let uiObsidian = adaptiveUIColor(light: (255, 255, 255), dark: (19, 21, 28))
static let uiTextSecondary = adaptiveUIColor(light: (90, 94, 110), dark: (168, 170, 191))
static let uiOK = adaptiveUIColor(light: (19, 122, 62), dark: (48, 209, 88))
static let uiWarn = adaptiveUIColor(light: (154, 87, 0), dark: (255, 214, 10))
static let uiDanger = adaptiveUIColor(light: (185, 28, 28), dark: (252, 165, 165))
static let uiInfo = adaptiveUIColor(light: (0, 91, 196), dark: (100, 168, 255))
static let accent = Color(uiColor: Self.uiAccent)
static let accentForeground = Color(uiColor: Self.uiAccentForeground)
static let accentHot = Color(uiColor: Self.uiAccentHot)
static let accentHotForeground = Color(uiColor: Self.uiAccentHotForeground)
static let teal = Color(uiColor: Self.uiTeal)
static let void = Color(uiColor: Self.uiVoid)
static let obsidian = Color(uiColor: Self.uiObsidian)
static let textSecondary = Color(uiColor: Self.uiTextSecondary)
static let danger = Color(uiColor: Self.uiDanger)
static let ok = Color(uiColor: Self.uiOK)
static let warn = Color(uiColor: Self.uiWarn)
static let info = Color(uiColor: Self.uiInfo)
static let graphite = void
static let graphiteElevated = obsidian
static let activationCanvas = Color(uiColor: adaptiveUIColor(light: (255, 255, 255), dark: (18, 14, 15)))
static let activationSurface = Color(uiColor: adaptiveUIColor(light: (255, 253, 252), dark: (33, 29, 30)))
static let activationSecondaryActionTop = Color(uiColor: adaptiveUIColor(
light: (255, 255, 255),
dark: (36, 32, 33)))
static let activationSecondaryActionBottom = Color(uiColor: adaptiveUIColor(
light: (248, 248, 250),
dark: (30, 27, 28)))
static let activationInsetSurface = Color(uiColor: adaptiveUIColor(light: (246, 241, 238), dark: (44, 37, 38)))
static let activationNeutralSurface = Color(uiColor: adaptiveUIColor(light: (242, 242, 247), dark: (34, 34, 37)))
static let activationNeutralInsetSurface = Color(uiColor: adaptiveUIColor(
light: (247, 247, 249),
dark: (42, 42, 45)))
static let activationNeutralStroke = Color(uiColor: adaptiveUIColor(
light: (0, 0, 0),
dark: (255, 255, 255)).withAlphaComponent(0.08))
static let activationNeutralDivider = Color(uiColor: adaptiveUIColor(
light: (0, 0, 0),
dark: (255, 255, 255)).withAlphaComponent(0.09))
static let activationPrimaryAction = Color(uiColor: adaptiveUIColor(light: (209, 54, 51), dark: (238, 82, 76)))
static let activationPrimaryActionText = Color.white
static let activationHairline = Color(uiColor: adaptiveUIColor(
light: (136, 44, 40),
dark: (255, 210, 205)).withAlphaComponent(0.13))
static let activationGlow = Color(uiColor: adaptiveUIColor(light: (228, 78, 67), dark: (255, 111, 96)))
static var sheetBackground: LinearGradient {
LinearGradient(
colors: [
graphite,
graphiteElevated.opacity(0.96),
Color(uiColor: .systemBackground),
],
startPoint: .topLeading,
endPoint: .bottomTrailing)
}
static var activationCanvasGradient: LinearGradient {
LinearGradient(
colors: [
activationCanvas,
activationCanvas,
],
startPoint: .topLeading,
endPoint: .bottomTrailing)
}
static var activationInsetGradient: LinearGradient {
LinearGradient(
colors: [
activationInsetSurface.opacity(0.94),
activationInsetSurface,
activationSurface.opacity(0.36),
],
startPoint: .top,
endPoint: .bottom)
}
static var activationNeutralGradient: LinearGradient {
LinearGradient(
colors: [
activationNeutralInsetSurface,
activationNeutralSurface,
],
startPoint: .top,
endPoint: .bottom)
}
static var activationPrimaryGradient: LinearGradient {
LinearGradient(
colors: [
Color(red: 1.0, green: 0.42, blue: 0.34),
activationGlow,
activationPrimaryAction,
Color(red: 0.66, green: 0.12, blue: 0.12),
],
startPoint: .topLeading,
endPoint: .bottomTrailing)
}
static var activationDisabledGradient: LinearGradient {
LinearGradient(
colors: [
activationNeutralInsetSurface,
activationNeutralSurface.opacity(0.92),
],
startPoint: .top,
endPoint: .bottom)
}
private static func adaptiveUIColor(
light: (red: CGFloat, green: CGFloat, blue: CGFloat),
dark: (red: CGFloat, green: CGFloat, blue: CGFloat)) -> UIColor
{
UIColor { traits in
let components = traits.userInterfaceStyle == .dark ? dark : light
return UIColor(
red: components.red / 255,
green: components.green / 255,
blue: components.blue / 255,
alpha: 1)
}
}
}
struct OpenClawActivationGlyph: View {
let size: CGFloat
/// Opt-in tap Easter eggs; leave off when the glyph sits inside a control.
var interactive = false
var body: some View {
OpenClawMascotView(floats: false, interactive: self.interactive)
.frame(width: self.size, height: self.size)
.shadow(
color: OpenClawBrand.activationGlow.opacity(0.18),
radius: self.size * 0.12,
x: 0,
y: self.size * 0.05)
.accessibilityHidden(true)
}
}
extension View {
func openClawSheetChrome() -> some View {
self
.tint(OpenClawBrand.accent)
.background {
OpenClawBrand.sheetBackground
.ignoresSafeArea()
}
}
func openClawCraftSurface(cornerRadius: CGFloat = 24, shadow: Bool = true) -> some View {
self.modifier(OpenClawCraftSurfaceModifier(cornerRadius: cornerRadius, shadow: shadow))
}
}
private struct OpenClawCraftSurfaceModifier: ViewModifier {
let cornerRadius: CGFloat
let shadow: Bool
func body(content: Content) -> some View {
content
.background {
RoundedRectangle(cornerRadius: self.cornerRadius, style: .continuous)
.fill(OpenClawBrand.activationSurface)
.shadow(
color: self.shadow ? Color.black.opacity(0.07) : .clear,
radius: 16,
x: 0,
y: 8)
}
.overlay(alignment: .top) {
RoundedRectangle(cornerRadius: self.cornerRadius, style: .continuous)
.stroke(Color.white.opacity(0.36), lineWidth: 0.5)
.blendMode(.plusLighter)
}
.overlay {
RoundedRectangle(cornerRadius: self.cornerRadius, style: .continuous)
.stroke(OpenClawBrand.activationHairline, lineWidth: 0.5)
}
}
}
struct OpenClawPrimaryActionButtonStyle: ButtonStyle {
@Environment(\.isEnabled) private var isEnabled
var height: CGFloat = 54
private var resolvedCornerRadius: CGFloat {
self.height / 2
}
func makeBody(configuration: Configuration) -> some View {
configuration.label
.font(OpenClawType.subheadSemiBold)
.foregroundStyle(self.isEnabled ? OpenClawBrand.activationPrimaryActionText : Color.secondary)
.tint(self.isEnabled ? OpenClawBrand.activationPrimaryActionText : Color.secondary)
.frame(maxWidth: .infinity)
.frame(height: self.height)
.background {
RoundedRectangle(cornerRadius: self.resolvedCornerRadius, style: .continuous)
.fill(self.isEnabled ? Self.primaryFill : OpenClawBrand.activationDisabledGradient)
.shadow(
color: self.isEnabled ? OpenClawBrand.activationPrimaryAction.opacity(0.08) : .clear,
radius: 1,
x: 0,
y: 1)
.shadow(
color: self.isEnabled ? OpenClawBrand.activationPrimaryAction.opacity(0.08) : .clear,
radius: 2,
x: 0,
y: 2)
}
.overlay(alignment: .top) {
RoundedRectangle(cornerRadius: self.resolvedCornerRadius, style: .continuous)
.fill(
LinearGradient(
colors: [
Color.white.opacity(self.isEnabled ? 0.14 : 0.06),
Color.white.opacity(0),
],
startPoint: .top,
endPoint: .center))
.frame(height: self.height * 0.48)
.allowsHitTesting(false)
}
.overlay(alignment: .bottom) {
RoundedRectangle(cornerRadius: self.resolvedCornerRadius, style: .continuous)
.fill(
LinearGradient(
colors: [
Color.white.opacity(0),
Color.white.opacity(self.isEnabled ? 0.08 : 0.03),
],
startPoint: .top,
endPoint: .bottom))
.frame(height: self.height * 0.34)
.allowsHitTesting(false)
}
.overlay {
RoundedRectangle(cornerRadius: self.resolvedCornerRadius, style: .continuous)
.stroke(
self.isEnabled
? OpenClawBrand.activationPrimaryAction.opacity(0.72)
: OpenClawBrand.activationNeutralStroke,
lineWidth: 0.75)
}
.scaleEffect(configuration.isPressed && self.isEnabled ? 0.98 : 1)
.animation(.smooth(duration: 0.14), value: configuration.isPressed)
}
private static var primaryFill: LinearGradient {
LinearGradient(
colors: [
Color(red: 0.93, green: 0.27, blue: 0.25),
Color(red: 0.91, green: 0.25, blue: 0.24),
],
startPoint: .top,
endPoint: .bottom)
}
}
struct OpenClawSecondaryActionButtonStyle: ButtonStyle {
@Environment(\.isEnabled) private var isEnabled
var height: CGFloat = 50
var shadowOpacity: Double = 0.035
private var resolvedCornerRadius: CGFloat {
self.height / 2
}
func makeBody(configuration: Configuration) -> some View {
configuration.label
.font(OpenClawType.subheadSemiBold)
.foregroundStyle(self.isEnabled ? OpenClawBrand.activationPrimaryAction : .secondary)
.frame(maxWidth: .infinity)
.frame(height: self.height)
.background {
RoundedRectangle(cornerRadius: self.resolvedCornerRadius, style: .continuous)
.fill(Self.secondaryFill)
.shadow(
color: self.isEnabled ? Color.black.opacity(self.shadowOpacity) : .clear,
radius: 1,
x: 0,
y: 1)
.shadow(
color: self.isEnabled ? Color.black.opacity(self.shadowOpacity) : .clear,
radius: 2,
x: 0,
y: 2)
}
.overlay(alignment: .top) {
RoundedRectangle(cornerRadius: self.resolvedCornerRadius, style: .continuous)
.fill(
LinearGradient(
colors: [
Color.white.opacity(0.42),
Color.white.opacity(0),
],
startPoint: .top,
endPoint: .center))
.frame(height: self.height * 0.48)
.allowsHitTesting(false)
}
.overlay {
RoundedRectangle(cornerRadius: self.resolvedCornerRadius, style: .continuous)
.stroke(OpenClawBrand.activationHairline, lineWidth: 0.75)
}
.scaleEffect(configuration.isPressed && self.isEnabled ? 0.98 : 1)
.animation(.smooth(duration: 0.14), value: configuration.isPressed)
}
private static var secondaryFill: LinearGradient {
LinearGradient(
colors: [
OpenClawBrand.activationSecondaryActionTop,
OpenClawBrand.activationSecondaryActionBottom,
],
startPoint: .top,
endPoint: .bottom)
}
}
struct OpenClawCloseButtonStyle: ButtonStyle {
@Environment(\.isEnabled) private var isEnabled
var minWidth: CGFloat = 36
var height: CGFloat = 36
func makeBody(configuration: Configuration) -> some View {
configuration.label
.font(OpenClawType.subheadSemiBold)
.foregroundStyle(
self.isEnabled
? OpenClawBrand.activationPrimaryAction
: Color.secondary)
.fixedSize(horizontal: true, vertical: false)
.frame(minWidth: self.minWidth)
.frame(height: self.height)
.padding(.horizontal, 7)
.background {
Capsule(style: .continuous)
.fill(OpenClawBrand.activationNeutralGradient)
.shadow(
color: self.isEnabled ? Color.black.opacity(0.045) : .clear,
radius: 1,
x: 0,
y: 1)
.shadow(
color: self.isEnabled ? Color.black.opacity(0.03) : .clear,
radius: 4,
x: 0,
y: 2)
}
.overlay(alignment: .top) {
Capsule(style: .continuous)
.stroke(Color.white.opacity(0.55), lineWidth: 0.5)
.blendMode(.plusLighter)
}
.overlay {
Capsule(style: .continuous)
.stroke(OpenClawBrand.activationNeutralStroke, lineWidth: 0.6)
}
.contentShape(Capsule(style: .continuous))
.opacity(configuration.isPressed && self.isEnabled ? 0.66 : 1)
.scaleEffect(configuration.isPressed && self.isEnabled ? 0.98 : 1)
.animation(.smooth(duration: 0.14), value: configuration.isPressed)
}
}