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* feat(nodes): add computer use (computer.act) on macOS nodes via Peekaboo * fix(nodes): release held computer.act input on node disconnect/stop/disable * fix(nodes): release held computer.act input armed after a lifecycle release * fix(nodes): scope computer.act lifecycle catch-up release to the arming action * chore(nodes): register computer tool display metadata, sync native i18n, doc-comment constants * fix(nodes): preserve caught-error cause in computer tool resolver; regen docs map
556 lines
24 KiB
Swift
556 lines
24 KiB
Swift
import AppKit
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import CoreGraphics
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import Foundation
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import OpenClawKit
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import PeekabooAutomationKit
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import PeekabooFoundation
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@preconcurrency import ScreenCaptureKit
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/// Fulfills `computer.act` on this Mac by driving the embedded Peekaboo
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/// automation engine in-process. Peekaboo covers single/right/double click,
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/// move, drag, scroll, type, and key/hold. A narrow CoreGraphics path handles
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/// the computer_20251124 primitives Peekaboo cannot express: middle click,
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/// triple click, separate mouse down/up, and modifier-held clicks/scroll.
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@MainActor
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final class ComputerActionService {
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enum ComputerActionError: LocalizedError {
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case accessibilityNotTrusted
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case noDisplays
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case invalidScreenIndex(Int)
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case missingCoordinate
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case coordinateOutOfBounds
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case invalidReferenceWidth
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case missingKeys
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case emptyText
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case invalidScroll
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case invalidModifier(String)
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case eventCreationFailed
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var errorDescription: String? {
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switch self {
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case .accessibilityNotTrusted:
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"Accessibility permission is required for computer control"
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case .noDisplays:
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"No displays available for computer control"
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case let .invalidScreenIndex(idx):
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"Invalid screen index \(idx)"
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case .missingCoordinate:
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"coordinate is required for this action"
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case .coordinateOutOfBounds:
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"coordinate is outside the captured screen"
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case .invalidReferenceWidth:
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"refWidth must be a positive integer"
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case .missingKeys:
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"keys are required for this action"
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case .emptyText:
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"text is required for this action"
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case .invalidScroll:
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"scrollDirection is required for scroll"
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case let .invalidModifier(token):
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"unsupported modifier '\(token)'"
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case .eventCreationFailed:
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"Failed to synthesize input event"
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}
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}
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}
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private let automation: UIAutomationService
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private let permissions: PermissionsService
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/// Tracks whether a left_mouse_down is outstanding so mouse_move emits
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/// drag events (state persists across invokes on the shared instance).
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private var leftButtonDown = false
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/// Bounded watchdog that releases a stuck left button if the matching
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/// left_mouse_up never arrives (arm expiry, disconnect, or a failed turn).
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private var buttonReleaseTask: Task<Void, Never>?
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/// Modifier flags held since the outstanding left_mouse_down, reapplied to
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/// drag and release events so a modifier-held split drag keeps Cmd/Opt/Shift
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/// for the whole gesture even when later turns omit the modifier.
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private var heldButtonFlags: CGEventFlags = []
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/// Bumped on every lifecycle release request. `perform` captures this before
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/// it suspends and re-checks after dispatch: a disconnect/stop/disable release
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/// can run during an await while `leftButtonDown` is still false, see nothing
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/// held, and no-op, after which dispatch arms the button. The post-dispatch
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/// re-check releases that just-armed button so a lifecycle release can never
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/// be defeated by actor reentrancy at an await before the button is set.
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private var releaseGeneration: UInt64 = 0
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// Drag pacing: fast enough to feel responsive, slow enough that dropped
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// targets (AppKit hit-testing mid-drag) do not misfire.
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private static let dragDurationMs = 400
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private static let dragSteps = 24
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private static let clickInterEventDelay: useconds_t = 12000
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/// Cap wheel ticks at the node so a direct armed caller cannot overflow the
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/// Int32 wheel delta (line count = ticks * 5) and crash the app.
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private static let maxScrollTicks = 100
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/// Cap hold_key at the node: computer.act is directly invocable once armed,
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/// so an unbounded durationMs must not pin a key down for minutes.
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private static let maxHoldMs = 10000
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/// Allow slightly-past-edge coordinates so clicks on the last row/column of
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/// the reported frame still land instead of erroring on rounding.
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private static let coordinateBoundsEpsilon: Double = 2
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/// Idle timeout for an outstanding left button. Refreshed by each drag move,
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/// so a legitimate multi-turn drag (every turn adds a screenshot plus a model
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/// inference) is not force-released mid-gesture. Only a truly abandoned button
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/// (arm expiry, disconnect, or a failed turn with no further activity) hits
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/// this bounded cleanup.
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private static let buttonHoldIdleTimeoutNanoseconds: UInt64 = 120 * 1_000_000_000
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init() {
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self.automation = UIAutomationService()
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self.permissions = PermissionsService()
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}
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func perform(_ params: OpenClawComputerActParams) async throws -> OpenClawComputerActResult {
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guard self.permissions.checkAccessibilityPermission() else {
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throw ComputerActionError.accessibilityNotTrusted
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}
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// Capture the release generation before the first suspension. If a
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// lifecycle release runs while this action is awaiting below (when
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// leftButtonDown is still false), it no-ops; the check after dispatch
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// then releases any button this action armed so the release wins.
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let releaseGenerationAtStart = self.releaseGeneration
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let display = try await self.resolveDisplay(screenIndex: params.screenIndex)
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try await self.dispatch(params, display: display)
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// Catch-up release scoped to the left_mouse_down that armed the button:
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// that branch is synchronous with no await before the check, so
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// leftButtonDown here reflects THIS action's own arm, not a concurrent
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// invoke's. Restricting to leftMouseDown keeps a stale non-arming invoke
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// (scroll/type/move) that predates a lifecycle release from releasing a
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// button a newer action legitimately holds. If the generation moved while
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// this action was suspended, a lifecycle release ran before it armed, so
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// the release must win and the just-armed button is released.
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if params.action == .leftMouseDown,
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self.leftButtonDown,
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self.releaseGeneration != releaseGenerationAtStart
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{
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self.releaseHeldInput()
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}
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let cursor = self.automation.currentMouseLocation() ?? CGPoint.zero
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return OpenClawComputerActResult(ok: true, cursorX: cursor.x, cursorY: cursor.y)
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}
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// MARK: - Dispatch
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private func dispatch(
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_ params: OpenClawComputerActParams,
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display: ResolvedDisplay) async throws
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{
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let modifiers = try ComputerModifiers.parse(params.modifiers)
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switch params.action {
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case .leftClick, .rightClick, .doubleClick:
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let point = try self.requiredPoint(params, display: display)
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let button: ComputerMouseButton = params.action == .rightClick ? .right : .left
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let count = params.action == .doubleClick ? 2 : 1
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if modifiers.isEmpty {
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try await self.peekabooClick(at: point, action: params.action)
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} else {
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try self.rawClick(at: point, button: button, count: count, flags: modifiers.flags)
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}
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case .middleClick:
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let point = try self.requiredPoint(params, display: display)
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try self.rawClick(at: point, button: .middle, count: 1, flags: modifiers.flags)
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case .tripleClick:
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let point = try self.requiredPoint(params, display: display)
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try self.rawClick(at: point, button: .left, count: 3, flags: modifiers.flags)
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case .mouseMove:
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let point = try self.requiredPoint(params, display: display)
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if self.leftButtonDown {
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// A drag is in progress; ordinary moveMouse would post
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// mouseMoved and break drag targets, so emit dragged events
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// carrying the modifiers held since left_mouse_down.
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try self.postMouseEvent(
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.leftMouseDragged,
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at: point,
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button: .left,
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clickState: 1,
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flags: self.heldButtonFlags)
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// Refresh the release watchdog: an active drag must not be
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// auto-released mid-gesture during normal tool-loop latency.
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self.armButtonWatchdog()
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} else {
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try await self.automation.moveMouse(to: point, duration: 0, steps: 1, profile: .linear)
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}
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case .leftClickDrag:
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let to = try self.requiredPoint(params, display: display)
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let from = try self.point(params.fromX, params.fromY, params: params, display: display)
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?? to
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try await self.automation.drag(DragOperationRequest(
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from: from,
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to: to,
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duration: Self.dragDurationMs,
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steps: Self.dragSteps,
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modifiers: modifiers.peekabooString,
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profile: .linear))
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case .leftMouseDown, .leftMouseUp:
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// Coordinate is optional: press/release at the current cursor when omitted.
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let point = try self.point(params.x, params.y, params: params, display: display)
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?? (self.automation.currentMouseLocation() ?? CGPoint.zero)
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if params.action == .leftMouseDown {
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try self.rawMouseButton(down: true, at: point, flags: modifiers.flags)
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self.setLeftButtonDown(true, flags: modifiers.flags)
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} else {
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// Release with the modifiers held since left_mouse_down (unioned
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// with any the release turn resends) so modifier-held drops keep
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// their copy/move semantics.
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let releaseFlags = self.heldButtonFlags.union(modifiers.flags)
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try self.rawMouseButton(down: false, at: point, flags: releaseFlags)
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self.setLeftButtonDown(false)
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}
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case .scroll:
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try await self.performScroll(params, display: display, modifiers: modifiers)
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case .type:
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guard let text = params.text, !text.isEmpty else { throw ComputerActionError.emptyText }
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try await self.automation.type(
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text: text,
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target: nil,
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clearExisting: false,
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typingDelay: 0,
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snapshotId: nil)
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case .key:
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let keys = try self.requireKeys(params.keys)
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try await self.automation.hotkey(keys: keys, holdDuration: 0)
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case .holdKey:
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let keys = try self.requireKeys(params.keys)
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let holdMs = min(Self.maxHoldMs, max(0, params.durationMs ?? 1000))
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try await self.automation.hotkey(keys: keys, holdDuration: holdMs)
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}
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}
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private func peekabooClick(at point: CGPoint, action: OpenClawComputerAction) async throws {
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let clickType: ClickType = switch action {
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case .rightClick: .right
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case .doubleClick: .double
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default: .single
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}
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try await self.automation.click(target: .coordinates(point), clickType: clickType, snapshotId: nil)
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}
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private func performScroll(
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_ params: OpenClawComputerActParams,
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display: ResolvedDisplay,
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modifiers: ComputerModifiers) async throws
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{
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guard let direction = params.scrollDirection else { throw ComputerActionError.invalidScroll }
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let amount = min(Self.maxScrollTicks, max(1, params.scrollAmount ?? 3))
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// Position the pointer over the requested region first; both Peekaboo
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// and the raw wheel event scroll at the current mouse location.
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if let point = try self.point(params.x, params.y, params: params, display: display) {
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try await self.automation.moveMouse(to: point, duration: 0, steps: 1, profile: .linear)
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}
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if modifiers.isEmpty {
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try await self.automation.scroll(ScrollRequest(
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direction: Self.scrollDirection(direction),
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amount: amount))
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} else {
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try self.rawScroll(direction: direction, amount: amount, flags: modifiers.flags)
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}
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}
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// MARK: - Coordinate mapping
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/// The target display in global points plus the capture source width used to
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/// derive the captured screenshot pixel width for coordinate scaling.
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private struct ResolvedDisplay {
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var geometry: OpenClawComputerDisplayGeometry
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var sourceWidth: Double
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var sourceHeight: Double
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}
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private func requiredPoint(
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_ params: OpenClawComputerActParams,
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display: ResolvedDisplay) throws -> CGPoint
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{
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guard let point = try self.point(params.x, params.y, params: params, display: display) else {
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throw ComputerActionError.missingCoordinate
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}
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return point
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}
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private func point(
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_ x: Double?,
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_ y: Double?,
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params: OpenClawComputerActParams,
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display: ResolvedDisplay) throws -> CGPoint?
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{
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if x == nil, y == nil {
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return nil
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}
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// A partial coordinate (only x or only y) is malformed: optional-coordinate
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// actions (scroll, mouse down/up) must fail rather than silently acting at
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// the current cursor, and a partial drag origin must not fall back to the
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// destination.
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guard let x, let y else { throw ComputerActionError.missingCoordinate }
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// A malformed direct computer.act request could carry refWidth <= 0, which
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// would make capturedWidth non-positive and silently map every coordinate
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// to the display origin. Reject it as an invalid request before clicking.
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if let refWidth = params.refWidth, refWidth <= 0 {
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throw ComputerActionError.invalidReferenceWidth
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}
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let capturedWidth = OpenClawComputerInputGeometry.capturedWidth(
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refWidth: params.refWidth,
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sourceWidth: display.sourceWidth,
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sourceHeight: display.sourceHeight)
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let mapped = OpenClawComputerInputGeometry.mapReferencePointToGlobal(
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x: x,
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y: y,
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capturedWidthPixels: capturedWidth,
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display: display.geometry)
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// Reject coordinates well outside the captured display: on a multi-display
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// Mac an out-of-frame coordinate could otherwise map onto an adjacent
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// screen and click content the model never saw.
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let geometry = display.geometry
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let epsilon = Self.coordinateBoundsEpsilon
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let withinX = mapped.x >= geometry.originX - epsilon
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&& mapped.x <= geometry.originX + geometry.widthPoints + epsilon
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let withinY = mapped.y >= geometry.originY - epsilon
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&& mapped.y <= geometry.originY + geometry.heightPoints + epsilon
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guard withinX, withinY else { throw ComputerActionError.coordinateOutOfBounds }
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// Clamp the epsilon-tolerated rounding to strictly inside the selected
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// display so a far-edge coordinate cannot post onto an adjacent screen.
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let clamped = OpenClawComputerInputGeometry.clampToDisplay(
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x: mapped.x,
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y: mapped.y,
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display: geometry)
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return CGPoint(x: clamped.x, y: clamped.y)
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}
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// MARK: - Button-hold watchdog
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private func setLeftButtonDown(_ down: Bool, flags: CGEventFlags = []) {
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self.buttonReleaseTask?.cancel()
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self.buttonReleaseTask = nil
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self.leftButtonDown = down
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self.heldButtonFlags = down ? flags : []
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guard down else { return }
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self.armButtonWatchdog()
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}
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/// Arms or re-arms the bounded idle watchdog for an outstanding left button.
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/// Re-armed on each drag move so a live multi-turn gesture is never cut off,
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/// while an abandoned button still gets released after the idle timeout.
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private func armButtonWatchdog() {
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self.buttonReleaseTask?.cancel()
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self.buttonReleaseTask = Task { [weak self] in
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try? await Task.sleep(nanoseconds: Self.buttonHoldIdleTimeoutNanoseconds)
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guard !Task.isCancelled else { return }
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self?.autoReleaseLeftButton()
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}
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}
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private func autoReleaseLeftButton() {
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guard self.leftButtonDown else { return }
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let point = self.automation.currentMouseLocation() ?? CGPoint.zero
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try? self.rawMouseButton(down: false, at: point, flags: self.heldButtonFlags)
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self.leftButtonDown = false
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self.heldButtonFlags = []
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self.buttonReleaseTask = nil
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}
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/// Releases any outstanding synthetic left button immediately. Called on
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/// lifecycle transitions (node disconnect, node stop, Computer Control
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/// disabled) so a stranded left_mouse_down is not held until the idle
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/// watchdog fires. Idempotent when nothing is held.
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func releaseHeldInput() {
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// Bump first so a computer.act action suspended at an await before it
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// arms the button observes the changed generation after it resumes and
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// releases itself (see perform); otherwise this no-ops for a not-yet-held
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// button and the action would leave it stuck until the idle watchdog.
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self.releaseGeneration &+= 1
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self.buttonReleaseTask?.cancel()
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self.buttonReleaseTask = nil
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guard self.leftButtonDown else { return }
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let point = self.automation.currentMouseLocation() ?? CGPoint.zero
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try? self.rawMouseButton(down: false, at: point, flags: self.heldButtonFlags)
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self.leftButtonDown = false
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self.heldButtonFlags = []
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}
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private func resolveDisplay(screenIndex: Int?) async throws -> ResolvedDisplay {
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// Match ScreenSnapshotService display ordering so a computer.act
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// screenIndex targets the same display the model saw in screen.snapshot.
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let content = try await SCShareableContent.current
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let displays = content.displays.sorted { $0.displayID < $1.displayID }
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guard !displays.isEmpty else { throw ComputerActionError.noDisplays }
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let idx = screenIndex ?? 0
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guard idx >= 0, idx < displays.count else { throw ComputerActionError.invalidScreenIndex(idx) }
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// CGDisplayBounds is the global top-left point space CGEvent uses;
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// SCDisplay.width/height is the capture source size ScreenSnapshotService
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// caps to refWidth, so together they recover the captured pixel scale and
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// the source aspect ratio needed for portrait longest-edge scaling.
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let bounds = CGDisplayBounds(displays[idx].displayID)
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return ResolvedDisplay(
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geometry: OpenClawComputerDisplayGeometry(
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originX: bounds.origin.x,
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originY: bounds.origin.y,
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widthPoints: bounds.width,
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heightPoints: bounds.height),
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sourceWidth: Double(displays[idx].width),
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sourceHeight: Double(displays[idx].height))
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}
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private func requireKeys(_ keys: String?) throws -> String {
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guard let keys, !keys.trimmingCharacters(in: .whitespacesAndNewlines).isEmpty else {
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throw ComputerActionError.missingKeys
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}
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return keys
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}
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private static func scrollDirection(
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_ direction: OpenClawComputerScrollDirection) -> PeekabooFoundation.ScrollDirection
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{
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switch direction {
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case .up: .up
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case .down: .down
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case .left: .left
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case .right: .right
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}
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}
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// MARK: - Raw CoreGraphics primitives
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private func rawClick(at point: CGPoint, button: ComputerMouseButton, count: Int, flags: CGEventFlags) throws {
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for click in 1...max(1, count) {
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try self.postMouseEvent(
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button.downType,
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at: point,
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button: button.cgButton,
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clickState: click,
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flags: flags)
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try self.postMouseEvent(button.upType, at: point, button: button.cgButton, clickState: click, flags: flags)
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usleep(Self.clickInterEventDelay)
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}
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}
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private func rawMouseButton(down: Bool, at point: CGPoint, flags: CGEventFlags) throws {
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let type: CGEventType = down ? .leftMouseDown : .leftMouseUp
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try self.postMouseEvent(type, at: point, button: .left, clickState: 1, flags: flags)
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}
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private func postMouseEvent(
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_ type: CGEventType,
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at point: CGPoint,
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button: CGMouseButton,
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clickState: Int,
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flags: CGEventFlags) throws
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{
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guard let event = CGEvent(
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mouseEventSource: nil,
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mouseType: type,
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mouseCursorPosition: point,
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mouseButton: button)
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else {
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throw ComputerActionError.eventCreationFailed
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}
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if clickState > 1 {
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event.setIntegerValueField(.mouseEventClickState, value: Int64(clickState))
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}
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if !flags.isEmpty {
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event.flags = flags
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}
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event.post(tap: .cghidEventTap)
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}
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private func rawScroll(direction: OpenClawComputerScrollDirection, amount: Int, flags: CGEventFlags) throws {
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// Line units per tick match Peekaboo's non-smooth scroll (~5 lines).
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let lines = Int32(amount * 5)
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let (wheel1, wheel2): (Int32, Int32) = switch direction {
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case .up: (lines, 0)
|
|
case .down: (-lines, 0)
|
|
case .left: (0, lines)
|
|
case .right: (0, -lines)
|
|
}
|
|
guard let event = CGEvent(
|
|
scrollWheelEvent2Source: nil,
|
|
units: .line,
|
|
wheelCount: 2,
|
|
wheel1: wheel1,
|
|
wheel2: wheel2,
|
|
wheel3: 0)
|
|
else {
|
|
throw ComputerActionError.eventCreationFailed
|
|
}
|
|
if !flags.isEmpty {
|
|
event.flags = flags
|
|
}
|
|
event.post(tap: .cghidEventTap)
|
|
}
|
|
}
|
|
|
|
/// Mouse button plus the CoreGraphics event types for the raw click path.
|
|
private enum ComputerMouseButton {
|
|
case left
|
|
case right
|
|
case middle
|
|
|
|
var cgButton: CGMouseButton {
|
|
switch self {
|
|
case .left: .left
|
|
case .right: .right
|
|
case .middle: .center
|
|
}
|
|
}
|
|
|
|
var downType: CGEventType {
|
|
switch self {
|
|
case .left: .leftMouseDown
|
|
case .right: .rightMouseDown
|
|
case .middle: .otherMouseDown
|
|
}
|
|
}
|
|
|
|
var upType: CGEventType {
|
|
switch self {
|
|
case .left: .leftMouseUp
|
|
case .right: .rightMouseUp
|
|
case .middle: .otherMouseUp
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Parses a portable modifier string ("shift", "cmd+alt") into CGEvent flags and
|
|
/// the comma-separated form Peekaboo's drag request expects.
|
|
struct ComputerModifiers {
|
|
var flags: CGEventFlags
|
|
var peekabooTokens: [String]
|
|
|
|
var isEmpty: Bool {
|
|
self.flags.isEmpty
|
|
}
|
|
|
|
var peekabooString: String? {
|
|
self.peekabooTokens.isEmpty ? nil : self.peekabooTokens.joined(separator: ",")
|
|
}
|
|
|
|
static func parse(_ raw: String?) throws -> ComputerModifiers {
|
|
guard let raw, !raw.isEmpty else { return ComputerModifiers(flags: [], peekabooTokens: []) }
|
|
var flags: CGEventFlags = []
|
|
var tokens: [String] = []
|
|
for piece in raw.split(whereSeparator: { $0 == "+" || $0 == "," || $0 == " " }) {
|
|
let key = piece.lowercased()
|
|
switch key {
|
|
case "cmd", "command", "meta", "super", "win", "windows":
|
|
flags.insert(.maskCommand)
|
|
tokens.append("cmd")
|
|
case "shift":
|
|
flags.insert(.maskShift)
|
|
tokens.append("shift")
|
|
case "ctrl", "control":
|
|
flags.insert(.maskControl)
|
|
tokens.append("ctrl")
|
|
case "alt", "opt", "option":
|
|
flags.insert(.maskAlternate)
|
|
tokens.append("alt")
|
|
case "fn", "function":
|
|
flags.insert(.maskSecondaryFn)
|
|
tokens.append("fn")
|
|
default:
|
|
// A typo like "shfit" would otherwise silently drop the modifier
|
|
// and perform a materially different high-risk gesture (a plain
|
|
// click instead of a modifier-click); reject it instead.
|
|
throw ComputerActionService.ComputerActionError.invalidModifier(key)
|
|
}
|
|
}
|
|
return ComputerModifiers(flags: flags, peekabooTokens: tokens)
|
|
}
|
|
}
|