Files
openclaw/apps/macos
Vincent Koc dcb6b0dd6f fix(ci): restore macOS and Windows QA gates
Restores Azure native Windows hydrated node_modules bootstrap, fixes the macOS settings SwiftFormat drift, and stabilizes lifecycle process-group CI proof.

Proof:
- `tbx_01kvrpr5kfc58wdnakx2zkc4k6`: `corepack pnpm test:serial test/scripts/plugin-lifecycle-measure.test.ts` passed.
- `tbx_01kvrpvcrmsxgyb886pa127qq3`: `OPENCLAW_TESTBOX=1 ... corepack pnpm check:changed` passed.
- `tbx_01kvrpzpafmp27tyb4tg9yvwvz`: touched-file `format:check` passed.
- PR CI `27988226071` passed, including `macos-node`, `macos-swift`, and `checks-node-compact-small-whole-2`.
2026-06-23 06:38:27 +08:00
..

OpenClaw macOS app (dev + signing)

Quick dev run

# from repo root
scripts/restart-mac.sh

Options:

scripts/restart-mac.sh --no-sign   # fastest dev; ad-hoc signing (TCC permissions do not stick)
scripts/restart-mac.sh --sign      # force code signing (requires cert)

Packaging flow

scripts/package-mac-app.sh

Creates dist/OpenClaw.app and signs it via scripts/codesign-mac-app.sh.

Signing behavior

Auto-selects identity (first match):

  1. Developer ID Application
  2. Apple Distribution
  3. Apple Development
  4. first available identity

If none found:

  • errors by default
  • set ALLOW_ADHOC_SIGNING=1 or SIGN_IDENTITY="-" to ad-hoc sign

Team ID audit (Sparkle mismatch guard)

After signing, we read the app bundle Team ID and compare every Mach-O inside the app. If any embedded binary has a different Team ID, signing fails.

Skip the audit:

SKIP_TEAM_ID_CHECK=1 scripts/package-mac-app.sh

Library validation workaround (dev only)

If Sparkle Team ID mismatch blocks loading (common with Apple Development certs), opt in:

DISABLE_LIBRARY_VALIDATION=1 scripts/package-mac-app.sh

This adds com.apple.security.cs.disable-library-validation to app entitlements. Use for local dev only; keep off for release builds.

Useful env flags

  • SIGN_IDENTITY="Apple Development: Your Name (TEAMID)"
  • ALLOW_ADHOC_SIGNING=1 (ad-hoc, TCC permissions do not persist)
  • CODESIGN_TIMESTAMP=off (offline debug)
  • DISABLE_LIBRARY_VALIDATION=1 (dev-only Sparkle workaround)
  • SKIP_TEAM_ID_CHECK=1 (bypass audit)