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https://github.com/openclaw/openclaw.git
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* feat(ios): expand iPad layout support Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> * feat: improve iPad and iPhone control surfaces * fix: preserve workboard dispatch compatibility * fix: keep Talk reachable on iPad * fix: add universal iPad app icons * fix: address ready-review iOS feedback * fix: avoid workboard board id shadowing * fix ios sidebar separators --------- Co-authored-by: Solvely-Colin <211764741+Solvely-Colin@users.noreply.github.com> Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> Co-authored-by: joshavant <830519+joshavant@users.noreply.github.com>
206 lines
6.0 KiB
Swift
206 lines
6.0 KiB
Swift
import OpenClawKit
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import OpenClawProtocol
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import SwiftUI
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struct AgentProTab: View {
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@Environment(NodeAppModel.self) var appModel
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@Environment(\.colorScheme) var colorScheme
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@Environment(\.scenePhase) var scenePhase
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let initialRoute: AgentRoute?
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let directRoute: AgentRoute?
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let headerLeadingAction: OpenClawSidebarHeaderAction?
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let headerTitle: String
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let openSettings: (() -> Void)?
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@State var navigationPath: [AgentRoute] = []
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@State var overview: AgentOverviewSnapshot?
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@State var overviewErrorText: String?
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@State var overviewLoading: Bool = false
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@State var overviewRefreshNonce: Int = 0
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@State var agentRosterFilter: AgentRosterFilter = .all
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@State var agentSearchPresented = false
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@State var agentSearchText = ""
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@State var skillFilter: String = ""
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@State var skillStatusFilter: SkillStatusFilter = .all
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@State var skillMutationBusyKeys: Set<String> = []
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@State var skillMutationErrorText: String?
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@State var skillMutationStatusText: String?
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@State var skillConfigBusyKeys: Set<String> = []
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@State var skillConfigMessages: [String: SkillEditorMessage] = [:]
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@State var skillAPIKeyDrafts: [String: String] = [:]
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@State var skillEditorSelection: SkillEditorSelection?
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@State var clawHubQuery: String = ""
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@State var clawHubResults: [ClawHubSearchResultLite] = []
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@State var clawHubLoading: Bool = false
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@State var clawHubErrorText: String?
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@State var clawHubInstallSlug: String?
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@State var cronActionBusyIDs: Set<String> = []
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@State var cronActionStatusText: String?
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enum AgentRoute: Hashable {
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case agents
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case skills
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case instances
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case cron
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case usage
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case dreaming
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}
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enum SkillStatusFilter: String, CaseIterable, Identifiable {
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case all
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case enabled
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case off
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case setup
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case blocked
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var id: Self {
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self
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}
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var title: String {
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switch self {
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case .all: "All"
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case .enabled: "Enabled"
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case .off: "Off"
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case .setup: "Setup"
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case .blocked: "Blocked"
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}
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}
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}
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enum AgentRosterFilter: String, CaseIterable, Identifiable {
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case all
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case online
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case ready
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var id: Self {
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self
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}
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var title: String {
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switch self {
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case .all: "All"
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case .online: "Online"
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case .ready: "Ready"
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}
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}
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}
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enum AgentLayout {
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static let cardRadius: CGFloat = 12
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static let filterHeight: CGFloat = 34
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static let rowMinHeight: CGFloat = 104
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static let metricTileHeight: CGFloat = 94
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static let actionButtonSize: CGFloat = 34
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}
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enum AgentRosterState: Equatable {
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case online
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case ready
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var title: String {
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switch self {
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case .online: "Online"
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case .ready: "Ready"
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}
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}
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var color: Color {
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switch self {
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case .online: OpenClawBrand.ok
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case .ready: Color(red: 0 / 255.0, green: 122 / 255.0, blue: 255 / 255.0)
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}
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}
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}
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struct SkillEditorSelection: Identifiable {
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let id: String
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}
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struct SkillEditorMessage {
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let kind: Kind
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let text: String
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enum Kind {
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case success
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case error
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}
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}
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init(
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initialRoute: AgentRoute? = nil,
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directRoute: AgentRoute? = nil,
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headerLeadingAction: OpenClawSidebarHeaderAction? = nil,
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headerTitle: String = "Agents",
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openSettings: (() -> Void)? = nil)
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{
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self.initialRoute = initialRoute
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self.directRoute = directRoute
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self.headerLeadingAction = headerLeadingAction
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self.headerTitle = headerTitle
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self.openSettings = openSettings
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}
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var body: some View {
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Group {
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if let directRoute {
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self.directDestination(for: directRoute)
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} else {
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self.overviewNavigation
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}
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}
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.task(id: self.overviewTaskID) {
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await self.refreshOverview(force: false)
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}
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.sheet(item: self.$skillEditorSelection) { selection in
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if let skill = self.skillByKey(selection.id) {
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self.skillEditorSheet(skill)
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} else {
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self.missingSkillEditorSheet
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}
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}
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}
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private var overviewNavigation: some View {
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NavigationStack(path: self.$navigationPath) {
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ZStack {
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OpenClawProBackground()
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ScrollView {
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VStack(alignment: .leading, spacing: 18) {
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self.rosterHeader
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self.agentFilters
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self.agentsSection
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self.operationsSection
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self.dreamingSection
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self.cronSection
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}
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.padding(.vertical, 18)
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}
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.refreshable {
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await self.refreshOverview(force: true)
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}
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}
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.navigationBarHidden(true)
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.navigationDestination(for: AgentRoute.self) { route in
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self.destination(for: route)
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}
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}
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.onAppear {
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self.applyInitialRouteIfNeeded()
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}
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}
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private func directDestination(for route: AgentRoute) -> some View {
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self.destination(for: route)
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.toolbar(
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self.directHeaderLeadingAction(for: route) == nil ? .visible : .hidden,
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for: .navigationBar)
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}
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private func applyInitialRouteIfNeeded() {
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guard self.directRoute == nil else { return }
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guard let initialRoute else { return }
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guard self.navigationPath != [initialRoute] else { return }
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self.navigationPath = [initialRoute]
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}
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}
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