Files
openclaw/apps/macos
liuhao1024 fd4f5b3f59 fix(macos): defer isOverflowing mutation to break SwiftUI render loop (fixes #43480) (#92778)
* fix(macos): defer isOverflowing mutation to break SwiftUI render loop

measuredHeight() mutated model.isOverflowing synchronously during a SwiftUI
view update cycle. The onChange(of: attributed) handler triggered
updateWindowFrame → targetFrame → measuredHeight, which set isOverflowing,
invalidating the view and re-triggering onChange — an infinite render loop
causing 100% CPU pinwheel.

Fix: defer the isOverflowing mutation via DispatchQueue.main.async with an
equality guard to prevent redundant updates. The frame calculation itself
remains synchronous so the window size is correct immediately.

Fixes #43480

* fix(macos): preserve latest overflow measurement

---------

Co-authored-by: Vincent Koc <25068+vincentkoc@users.noreply.github.com>
2026-06-14 08:56:25 +08:00
..
2026-05-03 13:20:26 +01:00

OpenClaw macOS app (dev + signing)

Quick dev run

# from repo root
scripts/restart-mac.sh

Options:

scripts/restart-mac.sh --no-sign   # fastest dev; ad-hoc signing (TCC permissions do not stick)
scripts/restart-mac.sh --sign      # force code signing (requires cert)

Packaging flow

scripts/package-mac-app.sh

Creates dist/OpenClaw.app and signs it via scripts/codesign-mac-app.sh.

Signing behavior

Auto-selects identity (first match):

  1. Developer ID Application
  2. Apple Distribution
  3. Apple Development
  4. first available identity

If none found:

  • errors by default
  • set ALLOW_ADHOC_SIGNING=1 or SIGN_IDENTITY="-" to ad-hoc sign

Team ID audit (Sparkle mismatch guard)

After signing, we read the app bundle Team ID and compare every Mach-O inside the app. If any embedded binary has a different Team ID, signing fails.

Skip the audit:

SKIP_TEAM_ID_CHECK=1 scripts/package-mac-app.sh

Library validation workaround (dev only)

If Sparkle Team ID mismatch blocks loading (common with Apple Development certs), opt in:

DISABLE_LIBRARY_VALIDATION=1 scripts/package-mac-app.sh

This adds com.apple.security.cs.disable-library-validation to app entitlements. Use for local dev only; keep off for release builds.

Useful env flags

  • SIGN_IDENTITY="Apple Development: Your Name (TEAMID)"
  • ALLOW_ADHOC_SIGNING=1 (ad-hoc, TCC permissions do not persist)
  • CODESIGN_TIMESTAMP=off (offline debug)
  • DISABLE_LIBRARY_VALIDATION=1 (dev-only Sparkle workaround)
  • SKIP_TEAM_ID_CHECK=1 (bypass audit)