mirror of
https://github.com/openclaw/openclaw.git
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454 lines
18 KiB
Swift
454 lines
18 KiB
Swift
import Observation
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import OpenClawChatUI
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import SwiftUI
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enum AppAppearancePreference: String, CaseIterable, Identifiable {
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case system
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case light
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case dark
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static let storageKey = "appearance.preference"
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static var launchArgumentPreference: AppAppearancePreference? {
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let arguments = ProcessInfo.processInfo.arguments
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guard let flagIndex = arguments.firstIndex(of: "--openclaw-appearance") else {
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return nil
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}
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let valueIndex = arguments.index(after: flagIndex)
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guard arguments.indices.contains(valueIndex) else { return nil }
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return AppAppearancePreference(rawValue: arguments[valueIndex].lowercased())
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}
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var id: String {
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self.rawValue
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}
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var label: String {
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switch self {
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case .system: "System"
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case .light: "Light"
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case .dark: "Dark"
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}
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}
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var systemImage: String {
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switch self {
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case .system: "circle.lefthalf.filled"
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case .light: "sun.max"
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case .dark: "moon.stars"
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}
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}
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var colorScheme: ColorScheme? {
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switch self {
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case .system: nil
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case .light: .light
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case .dark: .dark
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}
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}
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}
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@MainActor
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@Observable
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final class AppAppearanceModel {
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private(set) var preference: AppAppearancePreference
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init(userDefaults: UserDefaults = .standard) {
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let storedPreference = userDefaults.string(forKey: AppAppearancePreference.storageKey)
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.flatMap(AppAppearancePreference.init(rawValue:))
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self.preference = AppAppearancePreference.launchArgumentPreference ?? storedPreference ?? .system
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if AppAppearancePreference.launchArgumentPreference != nil {
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userDefaults.set(self.preference.rawValue, forKey: AppAppearancePreference.storageKey)
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}
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}
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func select(_ preference: AppAppearancePreference, userDefaults: UserDefaults = .standard) {
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guard self.preference != preference else { return }
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userDefaults.set(preference.rawValue, forKey: AppAppearancePreference.storageKey)
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var transaction = Transaction()
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transaction.disablesAnimations = true
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withTransaction(transaction) {
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self.preference = preference
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}
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}
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}
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enum OpenClawBrand {
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// Accent fills stay dark enough for white content; foreground accents adapt
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// separately so small labels retain 4.5:1 contrast on dark surfaces and tinted pills.
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static let uiAccent = adaptiveUIColor(light: (183, 56, 51), dark: (198, 62, 56))
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static let uiAccentForeground = adaptiveUIColor(light: (183, 56, 51), dark: (255, 107, 102))
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static let uiAccentHot = adaptiveUIColor(light: (204, 75, 69), dark: (232, 92, 86))
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static let uiAccentHotForeground = adaptiveUIColor(light: (166, 55, 50), dark: (255, 123, 115))
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static let uiTeal = adaptiveUIColor(light: (0, 196, 176), dark: (0, 196, 176))
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static let uiVoid = adaptiveUIColor(light: (246, 247, 249), dark: (11, 12, 17))
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static let uiObsidian = adaptiveUIColor(light: (255, 255, 255), dark: (19, 21, 28))
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static let uiTextSecondary = adaptiveUIColor(light: (90, 94, 110), dark: (168, 170, 191))
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static let uiOK = adaptiveUIColor(light: (19, 122, 62), dark: (48, 209, 88))
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static let uiWarn = adaptiveUIColor(light: (154, 87, 0), dark: (255, 214, 10))
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static let uiDanger = adaptiveUIColor(light: (185, 28, 28), dark: (252, 165, 165))
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static let uiInfo = adaptiveUIColor(light: (0, 91, 196), dark: (100, 168, 255))
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static let accent = Color(uiColor: Self.uiAccent)
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static let accentForeground = Color(uiColor: Self.uiAccentForeground)
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static let accentHot = Color(uiColor: Self.uiAccentHot)
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static let accentHotForeground = Color(uiColor: Self.uiAccentHotForeground)
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static let teal = Color(uiColor: Self.uiTeal)
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static let void = Color(uiColor: Self.uiVoid)
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static let obsidian = Color(uiColor: Self.uiObsidian)
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static let textSecondary = Color(uiColor: Self.uiTextSecondary)
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static let danger = Color(uiColor: Self.uiDanger)
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static let ok = Color(uiColor: Self.uiOK)
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static let warn = Color(uiColor: Self.uiWarn)
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static let info = Color(uiColor: Self.uiInfo)
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static let graphite = void
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static let graphiteElevated = obsidian
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static let activationCanvas = Color(uiColor: adaptiveUIColor(light: (255, 255, 255), dark: (18, 14, 15)))
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static let activationSurface = Color(uiColor: adaptiveUIColor(light: (255, 253, 252), dark: (33, 29, 30)))
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static let activationSecondaryActionTop = Color(uiColor: adaptiveUIColor(
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light: (255, 255, 255),
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dark: (36, 32, 33)))
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static let activationSecondaryActionBottom = Color(uiColor: adaptiveUIColor(
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light: (248, 248, 250),
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dark: (30, 27, 28)))
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static let activationInsetSurface = Color(uiColor: adaptiveUIColor(light: (246, 241, 238), dark: (44, 37, 38)))
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static let activationNeutralSurface = Color(uiColor: adaptiveUIColor(light: (242, 242, 247), dark: (34, 34, 37)))
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static let activationNeutralInsetSurface = Color(uiColor: adaptiveUIColor(
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light: (247, 247, 249),
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dark: (42, 42, 45)))
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static let activationNeutralStroke = Color(uiColor: adaptiveUIColor(
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light: (0, 0, 0),
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dark: (255, 255, 255)).withAlphaComponent(0.08))
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static let activationNeutralDivider = Color(uiColor: adaptiveUIColor(
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light: (0, 0, 0),
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dark: (255, 255, 255)).withAlphaComponent(0.09))
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static let activationPrimaryAction = Color(uiColor: adaptiveUIColor(light: (209, 54, 51), dark: (238, 82, 76)))
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static let activationPrimaryActionText = Color.white
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static let activationHairline = Color(uiColor: adaptiveUIColor(
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light: (136, 44, 40),
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dark: (255, 210, 205)).withAlphaComponent(0.13))
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static let activationGlow = Color(uiColor: adaptiveUIColor(light: (228, 78, 67), dark: (255, 111, 96)))
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static var sheetBackground: LinearGradient {
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LinearGradient(
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colors: [
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graphite,
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graphiteElevated.opacity(0.96),
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Color(uiColor: .systemBackground),
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],
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startPoint: .topLeading,
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endPoint: .bottomTrailing)
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}
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static var activationCanvasGradient: LinearGradient {
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LinearGradient(
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colors: [
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activationCanvas,
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activationCanvas,
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],
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startPoint: .topLeading,
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endPoint: .bottomTrailing)
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}
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static var activationInsetGradient: LinearGradient {
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LinearGradient(
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colors: [
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activationInsetSurface.opacity(0.94),
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activationInsetSurface,
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activationSurface.opacity(0.36),
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],
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startPoint: .top,
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endPoint: .bottom)
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}
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static var activationNeutralGradient: LinearGradient {
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LinearGradient(
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colors: [
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activationNeutralInsetSurface,
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activationNeutralSurface,
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],
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startPoint: .top,
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endPoint: .bottom)
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}
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static var activationPrimaryGradient: LinearGradient {
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LinearGradient(
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colors: [
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Color(red: 1.0, green: 0.42, blue: 0.34),
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activationGlow,
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activationPrimaryAction,
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Color(red: 0.66, green: 0.12, blue: 0.12),
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],
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startPoint: .topLeading,
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endPoint: .bottomTrailing)
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}
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static var activationDisabledGradient: LinearGradient {
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LinearGradient(
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colors: [
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activationNeutralInsetSurface,
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activationNeutralSurface.opacity(0.92),
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],
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startPoint: .top,
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endPoint: .bottom)
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}
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private static func adaptiveUIColor(
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light: (red: CGFloat, green: CGFloat, blue: CGFloat),
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dark: (red: CGFloat, green: CGFloat, blue: CGFloat)) -> UIColor
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{
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UIColor { traits in
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let components = traits.userInterfaceStyle == .dark ? dark : light
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return UIColor(
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red: components.red / 255,
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green: components.green / 255,
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blue: components.blue / 255,
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alpha: 1)
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}
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}
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}
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struct OpenClawActivationGlyph: View {
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let size: CGFloat
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/// Opt-in tap Easter eggs; leave off when the glyph sits inside a control.
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var interactive = false
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var body: some View {
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OpenClawMascotView(floats: false, interactive: self.interactive)
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.frame(width: self.size, height: self.size)
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.shadow(
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color: OpenClawBrand.activationGlow.opacity(0.18),
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radius: self.size * 0.12,
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x: 0,
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y: self.size * 0.05)
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.accessibilityHidden(true)
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}
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}
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extension View {
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func openClawSheetChrome() -> some View {
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self
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.tint(OpenClawBrand.accent)
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.background {
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OpenClawBrand.sheetBackground
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.ignoresSafeArea()
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}
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}
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func openClawCraftSurface(cornerRadius: CGFloat = 24, shadow: Bool = true) -> some View {
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self.modifier(OpenClawCraftSurfaceModifier(cornerRadius: cornerRadius, shadow: shadow))
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}
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}
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private struct OpenClawCraftSurfaceModifier: ViewModifier {
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let cornerRadius: CGFloat
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let shadow: Bool
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func body(content: Content) -> some View {
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content
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.background {
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RoundedRectangle(cornerRadius: self.cornerRadius, style: .continuous)
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.fill(OpenClawBrand.activationSurface)
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.shadow(
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color: self.shadow ? Color.black.opacity(0.07) : .clear,
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radius: 16,
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x: 0,
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y: 8)
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}
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.overlay(alignment: .top) {
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RoundedRectangle(cornerRadius: self.cornerRadius, style: .continuous)
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.stroke(Color.white.opacity(0.36), lineWidth: 0.5)
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.blendMode(.plusLighter)
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}
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.overlay {
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RoundedRectangle(cornerRadius: self.cornerRadius, style: .continuous)
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.stroke(OpenClawBrand.activationHairline, lineWidth: 0.5)
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}
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}
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}
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struct OpenClawPrimaryActionButtonStyle: ButtonStyle {
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@Environment(\.isEnabled) private var isEnabled
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var height: CGFloat = 54
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private var resolvedCornerRadius: CGFloat {
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self.height / 2
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}
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func makeBody(configuration: Configuration) -> some View {
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configuration.label
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.font(OpenClawType.subheadSemiBold)
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.foregroundStyle(self.isEnabled ? OpenClawBrand.activationPrimaryActionText : Color.secondary)
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.tint(self.isEnabled ? OpenClawBrand.activationPrimaryActionText : Color.secondary)
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.frame(maxWidth: .infinity)
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.frame(height: self.height)
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.background {
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RoundedRectangle(cornerRadius: self.resolvedCornerRadius, style: .continuous)
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.fill(self.isEnabled ? Self.primaryFill : OpenClawBrand.activationDisabledGradient)
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.shadow(
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color: self.isEnabled ? OpenClawBrand.activationPrimaryAction.opacity(0.08) : .clear,
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radius: 1,
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x: 0,
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y: 1)
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.shadow(
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color: self.isEnabled ? OpenClawBrand.activationPrimaryAction.opacity(0.08) : .clear,
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radius: 2,
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x: 0,
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y: 2)
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}
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.overlay(alignment: .top) {
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RoundedRectangle(cornerRadius: self.resolvedCornerRadius, style: .continuous)
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.fill(
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LinearGradient(
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colors: [
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Color.white.opacity(self.isEnabled ? 0.14 : 0.06),
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Color.white.opacity(0),
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],
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startPoint: .top,
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endPoint: .center))
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.frame(height: self.height * 0.48)
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.allowsHitTesting(false)
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}
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.overlay(alignment: .bottom) {
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RoundedRectangle(cornerRadius: self.resolvedCornerRadius, style: .continuous)
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.fill(
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LinearGradient(
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colors: [
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Color.white.opacity(0),
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Color.white.opacity(self.isEnabled ? 0.08 : 0.03),
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],
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startPoint: .top,
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endPoint: .bottom))
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.frame(height: self.height * 0.34)
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.allowsHitTesting(false)
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}
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.overlay {
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RoundedRectangle(cornerRadius: self.resolvedCornerRadius, style: .continuous)
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.stroke(
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self.isEnabled
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? OpenClawBrand.activationPrimaryAction.opacity(0.72)
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: OpenClawBrand.activationNeutralStroke,
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lineWidth: 0.75)
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}
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.scaleEffect(configuration.isPressed && self.isEnabled ? 0.98 : 1)
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.animation(.smooth(duration: 0.14), value: configuration.isPressed)
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}
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private static var primaryFill: LinearGradient {
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LinearGradient(
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colors: [
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Color(red: 0.93, green: 0.27, blue: 0.25),
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Color(red: 0.91, green: 0.25, blue: 0.24),
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],
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startPoint: .top,
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endPoint: .bottom)
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}
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}
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struct OpenClawSecondaryActionButtonStyle: ButtonStyle {
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@Environment(\.isEnabled) private var isEnabled
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var height: CGFloat = 50
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var shadowOpacity: Double = 0.035
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private var resolvedCornerRadius: CGFloat {
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self.height / 2
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}
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func makeBody(configuration: Configuration) -> some View {
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configuration.label
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.font(OpenClawType.subheadSemiBold)
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.foregroundStyle(self.isEnabled ? OpenClawBrand.activationPrimaryAction : .secondary)
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.frame(maxWidth: .infinity)
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.frame(height: self.height)
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.background {
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RoundedRectangle(cornerRadius: self.resolvedCornerRadius, style: .continuous)
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.fill(Self.secondaryFill)
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.shadow(
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color: self.isEnabled ? Color.black.opacity(self.shadowOpacity) : .clear,
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radius: 1,
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x: 0,
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y: 1)
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.shadow(
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color: self.isEnabled ? Color.black.opacity(self.shadowOpacity) : .clear,
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radius: 2,
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x: 0,
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y: 2)
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}
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.overlay(alignment: .top) {
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RoundedRectangle(cornerRadius: self.resolvedCornerRadius, style: .continuous)
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.fill(
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LinearGradient(
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colors: [
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Color.white.opacity(0.42),
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Color.white.opacity(0),
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],
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startPoint: .top,
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endPoint: .center))
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.frame(height: self.height * 0.48)
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.allowsHitTesting(false)
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}
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.overlay {
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RoundedRectangle(cornerRadius: self.resolvedCornerRadius, style: .continuous)
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.stroke(OpenClawBrand.activationHairline, lineWidth: 0.75)
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}
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.scaleEffect(configuration.isPressed && self.isEnabled ? 0.98 : 1)
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.animation(.smooth(duration: 0.14), value: configuration.isPressed)
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}
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private static var secondaryFill: LinearGradient {
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LinearGradient(
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colors: [
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OpenClawBrand.activationSecondaryActionTop,
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OpenClawBrand.activationSecondaryActionBottom,
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],
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startPoint: .top,
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endPoint: .bottom)
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}
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}
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struct OpenClawCloseButtonStyle: ButtonStyle {
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@Environment(\.isEnabled) private var isEnabled
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var minWidth: CGFloat = 36
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var height: CGFloat = 36
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func makeBody(configuration: Configuration) -> some View {
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configuration.label
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.font(OpenClawType.subheadSemiBold)
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.foregroundStyle(
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self.isEnabled
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? OpenClawBrand.activationPrimaryAction
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: Color.secondary)
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.fixedSize(horizontal: true, vertical: false)
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.frame(minWidth: self.minWidth)
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.frame(height: self.height)
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.padding(.horizontal, 7)
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.background {
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Capsule(style: .continuous)
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.fill(OpenClawBrand.activationNeutralGradient)
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.shadow(
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color: self.isEnabled ? Color.black.opacity(0.045) : .clear,
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radius: 1,
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x: 0,
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y: 1)
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.shadow(
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color: self.isEnabled ? Color.black.opacity(0.03) : .clear,
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radius: 4,
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x: 0,
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y: 2)
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}
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.overlay(alignment: .top) {
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Capsule(style: .continuous)
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.stroke(Color.white.opacity(0.55), lineWidth: 0.5)
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.blendMode(.plusLighter)
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}
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.overlay {
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Capsule(style: .continuous)
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.stroke(OpenClawBrand.activationNeutralStroke, lineWidth: 0.6)
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}
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.contentShape(Capsule(style: .continuous))
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.opacity(configuration.isPressed && self.isEnabled ? 0.66 : 1)
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.scaleEffect(configuration.isPressed && self.isEnabled ? 0.98 : 1)
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.animation(.smooth(duration: 0.14), value: configuration.isPressed)
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}
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}
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