Files
openclaw/apps/ios/scripts/app-icon-debug-dark.swift
Colin Johnson 4f4d89574a fix(ios): show dark app icon in Dark appearance (#113039)
* fix(ios): use dark app icon appearance

* fix(ios): cover debug app icon appearances
2026-07-23 10:56:24 -04:00

183 lines
5.2 KiB
Swift

import CoreGraphics
import Foundation
import ImageIO
import UniformTypeIdentifiers
func fail(_ message: String) -> Never {
FileHandle.standardError.write(Data("app-icon-debug-dark: \(message)\n".utf8))
exit(1)
}
guard CommandLine.arguments.count == 3 else {
fail("usage: app-icon-debug-dark.swift <source.png> <output.png>")
}
let sourceURL = URL(fileURLWithPath: CommandLine.arguments[1])
let outputURL = URL(fileURLWithPath: CommandLine.arguments[2])
guard
let imageSource = CGImageSourceCreateWithURL(sourceURL as CFURL, nil),
let sourceImage = CGImageSourceCreateImageAtIndex(imageSource, 0, nil)
else {
fail("cannot read \(sourceURL.path)")
}
let width = sourceImage.width
let height = sourceImage.height
guard width == 1024, height == 1024 else {
fail("source must be 1024x1024, got \(width)x\(height)")
}
let colorSpace = CGColorSpace(name: CGColorSpace.sRGB)!
let bitmapInfo =
CGImageAlphaInfo.premultipliedLast.rawValue | CGBitmapInfo.byteOrder32Big.rawValue
var pixels = [UInt8](repeating: 0, count: width * height * 4)
guard
let context = CGContext(
data: &pixels,
width: width,
height: height,
bitsPerComponent: 8,
bytesPerRow: width * 4,
space: colorSpace,
bitmapInfo: bitmapInfo)
else {
fail("cannot create an RGBA rendering context")
}
context.draw(sourceImage, in: CGRect(x: 0, y: 0, width: width, height: height))
func isInsetBackground(pixel: Int) -> Bool {
let red = Int(pixels[pixel])
let green = Int(pixels[pixel + 1])
let blue = Int(pixels[pixel + 2])
return pixels[pixel + 3] == 255
&& min(red, green, blue) >= 224
&& max(red, green, blue) - min(red, green, blue) <= 4
}
// The Debug master is raster-only. Flood-filling from the inset panel keeps the
// disconnected white bug glyph and the full-bleed construction frame intact.
var visited = [Bool](repeating: false, count: width * height)
var cleared = [Bool](repeating: false, count: width * height)
var queue = [128 * width + 128]
visited[queue[0]] = true
var cursor = 0
var clearedCount = 0
while cursor < queue.count {
let index = queue[cursor]
cursor += 1
let pixel = index * 4
guard isInsetBackground(pixel: pixel) else { continue }
cleared[index] = true
clearedCount += 1
pixels[pixel] = 0
pixels[pixel + 1] = 0
pixels[pixel + 2] = 0
pixels[pixel + 3] = 0
let x = index % width
let y = index / width
if x > 0 {
let neighbor = index - 1
if !visited[neighbor] {
visited[neighbor] = true
queue.append(neighbor)
}
}
if x + 1 < width {
let neighbor = index + 1
if !visited[neighbor] {
visited[neighbor] = true
queue.append(neighbor)
}
}
if y > 0 {
let neighbor = index - width
if !visited[neighbor] {
visited[neighbor] = true
queue.append(neighbor)
}
}
if y + 1 < height {
let neighbor = index + width
if !visited[neighbor] {
visited[neighbor] = true
queue.append(neighbor)
}
}
}
guard clearedCount > 300_000 else {
fail("expected a connected light inset panel, cleared only \(clearedCount) pixels")
}
// The source artwork was antialiased against white. Remove that matte from the
// two-pixel perimeter so the transparent Dark panel cannot produce a white halo.
var unmattedCount = 0
for index in 0..<(width * height) where !cleared[index] {
let x = index % width
let y = index / width
var touchesBackground = false
for deltaY in -2...2 where !touchesBackground {
for deltaX in -2...2 {
let neighborX = x + deltaX
let neighborY = y + deltaY
if neighborX >= 0,
neighborX < width,
neighborY >= 0,
neighborY < height,
cleared[neighborY * width + neighborX]
{
touchesBackground = true
break
}
}
}
guard touchesBackground else { continue }
let pixel = index * 4
let matte = min(pixels[pixel], pixels[pixel + 1], pixels[pixel + 2])
guard matte >= 96 else { continue }
pixels[pixel] -= matte
pixels[pixel + 1] -= matte
pixels[pixel + 2] -= matte
pixels[pixel + 3] = 255 - matte
unmattedCount += 1
}
guard unmattedCount > 1_000 else {
fail("expected white-matted inset edges, unmatted only \(unmattedCount) pixels")
}
guard
let provider = CGDataProvider(data: Data(pixels) as CFData),
let outputImage = CGImage(
width: width,
height: height,
bitsPerComponent: 8,
bitsPerPixel: 32,
bytesPerRow: width * 4,
space: colorSpace,
bitmapInfo: CGBitmapInfo(rawValue: bitmapInfo),
provider: provider,
decode: nil,
shouldInterpolate: false,
intent: .defaultIntent),
let destination = CGImageDestinationCreateWithURL(
outputURL as CFURL,
UTType.png.identifier as CFString,
1,
nil)
else {
fail("cannot create \(outputURL.path)")
}
CGImageDestinationAddImage(destination, outputImage, nil)
guard CGImageDestinationFinalize(destination) else {
fail("cannot write \(outputURL.path)")
}