mirror of
https://github.com/openclaw/openclaw.git
synced 2026-07-23 01:21:13 +00:00
* feat: add native inline widget support * refactor: simplify plugin surface refresh * fix: preserve plugin surface refresh API * fix: reload widgets after WebKit termination * fix: harden native widget refresh * fix: bound native widget recovery * docs: defer native widget release note * chore: refresh native i18n inventory * fix: harden native widget delivery * refactor: simplify native widget API surface * fix: serialize native widget capability refresh * fix: harden native widget recovery * fix: recover native widget capabilities * style: format widget refresh role selection * fix: correct widget refresh formatting * fix: harden cross-platform widget recovery * fix: bind widget trust and recovery to routes * chore: refresh native i18n inventory * chore: regenerate Android gateway protocol * test: remove unused release workflow read
OpenClaw macOS app (dev + signing)
Quick dev run
# from repo root
scripts/restart-mac.sh
Options:
scripts/restart-mac.sh --no-sign # fastest dev; ad-hoc signing (TCC permissions do not stick)
scripts/restart-mac.sh --sign # force code signing (requires cert)
Packaging flow
scripts/package-mac-app.sh
Creates dist/OpenClaw.app and signs it via scripts/codesign-mac-app.sh.
Signing behavior
Auto-selects identity (first match):
- Developer ID Application
- Apple Distribution
- Apple Development
- first available identity
If none found:
- errors by default
- set
ALLOW_ADHOC_SIGNING=1orSIGN_IDENTITY="-"to ad-hoc sign
Team ID audit (Sparkle mismatch guard)
After signing, we read the app bundle Team ID and compare every Mach-O inside the app. If any embedded binary has a different Team ID, signing fails.
Skip the audit:
SKIP_TEAM_ID_CHECK=1 scripts/package-mac-app.sh
Library validation workaround (dev only)
If Sparkle Team ID mismatch blocks loading (common with Apple Development certs), opt in:
DISABLE_LIBRARY_VALIDATION=1 scripts/package-mac-app.sh
This adds com.apple.security.cs.disable-library-validation to app entitlements.
Use for local dev only; keep off for release builds.
Useful env flags
SIGN_IDENTITY="Apple Development: Your Name (TEAMID)"ALLOW_ADHOC_SIGNING=1(ad-hoc, TCC permissions do not persist)CODESIGN_TIMESTAMP=off(offline debug)DISABLE_LIBRARY_VALIDATION=1(dev-only Sparkle workaround)SKIP_TEAM_ID_CHECK=1(bypass audit)