Files
openclaw/apps/macos
Peter Steinberger 28a3540f32 feat: add native inline widget support (#109212)
* feat: add native inline widget support

* refactor: simplify plugin surface refresh

* fix: preserve plugin surface refresh API

* fix: reload widgets after WebKit termination

* fix: harden native widget refresh

* fix: bound native widget recovery

* docs: defer native widget release note

* chore: refresh native i18n inventory

* fix: harden native widget delivery

* refactor: simplify native widget API surface

* fix: serialize native widget capability refresh

* fix: harden native widget recovery

* fix: recover native widget capabilities

* style: format widget refresh role selection

* fix: correct widget refresh formatting

* fix: harden cross-platform widget recovery

* fix: bind widget trust and recovery to routes

* chore: refresh native i18n inventory

* chore: regenerate Android gateway protocol

* test: remove unused release workflow read
2026-07-16 19:24:41 -07:00
..

OpenClaw macOS app (dev + signing)

Quick dev run

# from repo root
scripts/restart-mac.sh

Options:

scripts/restart-mac.sh --no-sign   # fastest dev; ad-hoc signing (TCC permissions do not stick)
scripts/restart-mac.sh --sign      # force code signing (requires cert)

Packaging flow

scripts/package-mac-app.sh

Creates dist/OpenClaw.app and signs it via scripts/codesign-mac-app.sh.

Signing behavior

Auto-selects identity (first match):

  1. Developer ID Application
  2. Apple Distribution
  3. Apple Development
  4. first available identity

If none found:

  • errors by default
  • set ALLOW_ADHOC_SIGNING=1 or SIGN_IDENTITY="-" to ad-hoc sign

Team ID audit (Sparkle mismatch guard)

After signing, we read the app bundle Team ID and compare every Mach-O inside the app. If any embedded binary has a different Team ID, signing fails.

Skip the audit:

SKIP_TEAM_ID_CHECK=1 scripts/package-mac-app.sh

Library validation workaround (dev only)

If Sparkle Team ID mismatch blocks loading (common with Apple Development certs), opt in:

DISABLE_LIBRARY_VALIDATION=1 scripts/package-mac-app.sh

This adds com.apple.security.cs.disable-library-validation to app entitlements. Use for local dev only; keep off for release builds.

Useful env flags

  • SIGN_IDENTITY="Apple Development: Your Name (TEAMID)"
  • ALLOW_ADHOC_SIGNING=1 (ad-hoc, TCC permissions do not persist)
  • CODESIGN_TIMESTAMP=off (offline debug)
  • DISABLE_LIBRARY_VALIDATION=1 (dev-only Sparkle workaround)
  • SKIP_TEAM_ID_CHECK=1 (bypass audit)