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Drops the decorative layer from the sessions roster per maintainer feedback: overview tiles, the drawer hero, detail sections, stat cards, checkpoint cards, and the goal chip become flat token surfaces (no gradients, no inset highlight shadows, no translucent color-mix glass); kind avatars and overview icon chips lose their nested borders and read as flat tints; the skeleton shimmer gradient becomes a plain opacity pulse. Focus rings, the drag-drop target outline, and the live status dot ring stay - those are signal, not decoration.