Files
openclaw/apps/macos
Peter Steinberger ed2284c31a fix(macos): keep Canvas hidden for agent content operations (#110107)
* fix(macos): keep Canvas hidden for agent content operations

Agent canvas.evalJS, canvas.snapshot, and canvas.a2ui.* commands routed
through CanvasManager.show, which re-presented the panel and called
NSApp.activate(ignoringOtherApps:) on every content update. After a
gateway restart the hosted A2UI page is dead, so the next agent push
always re-opened a panel the user had closed and stole focus.

Content operations now use a non-presenting ensureController/prepare
path; only canvas.present, canvas.navigate, and user actions reveal the
panel. Snapshot is read-only: it requires a visible matching panel and
returns CANVAS_HIDDEN instead of mutating panel state (WebKit cannot
render ordered-out windows).

* chore(i18n): refresh native inventory line offsets
2026-07-17 23:40:35 +01:00
..

OpenClaw macOS app (dev + signing)

Quick dev run

# from repo root
scripts/restart-mac.sh

Options:

scripts/restart-mac.sh --no-sign   # fastest dev; ad-hoc signing (TCC permissions do not stick)
scripts/restart-mac.sh --sign      # force code signing (requires cert)

Packaging flow

scripts/package-mac-app.sh

Creates dist/OpenClaw.app and signs it via scripts/codesign-mac-app.sh.

Signing behavior

Auto-selects identity (first match):

  1. Developer ID Application
  2. Apple Distribution
  3. Apple Development
  4. first available identity

If none found:

  • errors by default
  • set ALLOW_ADHOC_SIGNING=1 or SIGN_IDENTITY="-" to ad-hoc sign

Team ID audit (Sparkle mismatch guard)

After signing, we read the app bundle Team ID and compare every Mach-O inside the app. If any embedded binary has a different Team ID, signing fails.

Skip the audit:

SKIP_TEAM_ID_CHECK=1 scripts/package-mac-app.sh

Library validation workaround (dev only)

If Sparkle Team ID mismatch blocks loading (common with Apple Development certs), opt in:

DISABLE_LIBRARY_VALIDATION=1 scripts/package-mac-app.sh

This adds com.apple.security.cs.disable-library-validation to app entitlements. Use for local dev only; keep off for release builds.

Useful env flags

  • SIGN_IDENTITY="Apple Development: Your Name (TEAMID)"
  • ALLOW_ADHOC_SIGNING=1 (ad-hoc, TCC permissions do not persist)
  • CODESIGN_TIMESTAMP=off (offline debug)
  • DISABLE_LIBRARY_VALIDATION=1 (dev-only Sparkle workaround)
  • SKIP_TEAM_ID_CHECK=1 (bypass audit)