mirror of
https://github.com/openclaw/openclaw.git
synced 2026-08-03 01:41:40 +00:00
* feat(ui): add Memories search tab to Memory settings * test(ui): pin a canonical lobster look in memory overview tests lobsterPetSeed mixes a random per-load salt into the seed, so the hero's palette—and palette-dependent sprite geometry like the sleeping eye peek—varied per test process and failed ~1 in 3 runs. * test(ui): satisfy memory overview palette typing