Files
openclaw/apps/macos
Peter Steinberger e71ef76e8e feat(onboarding): offer detected Claude Code/Codex/Hermes memory imports across CLI, macOS, and Linux onboarding (#108977)
* feat(migrate): add Hermes memory-only import and a shared memory-import core

* feat(onboarding): offer detected memory imports during CLI setup and guided onboarding

* feat(ui): show a first-run memory-import offer in Control UI onboarding mode

* feat(linux-app): open the first-run dashboard in onboarding mode

* feat(macos): add the onboarding memory-import page

* docs: document the onboarding memory-import page across surfaces

* chore(i18n): translate onboarding memory-import strings for control-ui and native locales

* refactor: keep memory-import internals unexported for deadcode gates

* fix(ci): resolve lint findings in onboarding memory import

* chore(i18n): refresh native inventory after lint refactor

* fix(ci): skip updater artifacts in the unsigned Linux companion PR lane

* chore(i18n): reconcile locale artifacts after rebase
2026-07-16 10:10:01 -07:00
..

OpenClaw macOS app (dev + signing)

Quick dev run

# from repo root
scripts/restart-mac.sh

Options:

scripts/restart-mac.sh --no-sign   # fastest dev; ad-hoc signing (TCC permissions do not stick)
scripts/restart-mac.sh --sign      # force code signing (requires cert)

Packaging flow

scripts/package-mac-app.sh

Creates dist/OpenClaw.app and signs it via scripts/codesign-mac-app.sh.

Signing behavior

Auto-selects identity (first match):

  1. Developer ID Application
  2. Apple Distribution
  3. Apple Development
  4. first available identity

If none found:

  • errors by default
  • set ALLOW_ADHOC_SIGNING=1 or SIGN_IDENTITY="-" to ad-hoc sign

Team ID audit (Sparkle mismatch guard)

After signing, we read the app bundle Team ID and compare every Mach-O inside the app. If any embedded binary has a different Team ID, signing fails.

Skip the audit:

SKIP_TEAM_ID_CHECK=1 scripts/package-mac-app.sh

Library validation workaround (dev only)

If Sparkle Team ID mismatch blocks loading (common with Apple Development certs), opt in:

DISABLE_LIBRARY_VALIDATION=1 scripts/package-mac-app.sh

This adds com.apple.security.cs.disable-library-validation to app entitlements. Use for local dev only; keep off for release builds.

Useful env flags

  • SIGN_IDENTITY="Apple Development: Your Name (TEAMID)"
  • ALLOW_ADHOC_SIGNING=1 (ad-hoc, TCC permissions do not persist)
  • CODESIGN_TIMESTAMP=off (offline debug)
  • DISABLE_LIBRARY_VALIDATION=1 (dev-only Sparkle workaround)
  • SKIP_TEAM_ID_CHECK=1 (bypass audit)