Files
openclaw/apps/macos
Vincent Koc b0a091644f fix(macos): prevent app stalls from stuck subprocess probes (#115938)
* refactor(macos): pin subprocess groups through cleanup

* refactor(macos): keep bounded process probes async

* test(macos): cover async process probe limits

* fix(macos): preserve local gateway version fallback

* test(macos): cover gateway version probe fallback

* fix(macos): handle subprocesses that exit before monitoring

* test(macos): stress instant bounded process exits

* fix(macos): close bounded process exit registration race

* fix(macos): preserve bounded probe output ordering

* fix(macos): propagate bounded process cancellation

* fix(macos): recover missed subprocess exit events

* chore(macos): refresh native i18n inventory

* fix(macos): reject invalid process argument bytes
2026-07-29 20:12:35 +00:00
..

OpenClaw macOS app (dev + signing)

Quick dev run

# from repo root
scripts/restart-mac.sh

Options:

scripts/restart-mac.sh --no-sign   # fastest dev; ad-hoc signing (TCC permissions do not stick)
scripts/restart-mac.sh --sign      # force code signing (requires cert)
scripts/restart-mac.sh --background-only # keep services running without automatic windows

--background-only suppresses first-run onboarding, update and CLI prompts, and the --chat/--dashboard auto-open helpers. Pairing, control-channel, and Mac node services still start. Combine it with --attach-only when an external process owns the local Gateway.

Packaging flow

scripts/package-mac-app.sh

Creates dist/OpenClaw.app and signs it via scripts/codesign-mac-app.sh.

Signing behavior

Auto-selects identity (first match):

  1. Developer ID Application
  2. Apple Distribution
  3. Apple Development
  4. first available identity

If none found:

  • errors by default
  • set ALLOW_ADHOC_SIGNING=1 or SIGN_IDENTITY="-" to ad-hoc sign

Team ID audit (Sparkle mismatch guard)

After signing, we read the app bundle Team ID and compare every Mach-O inside the app. If any embedded binary has a different Team ID, signing fails.

Skip the audit:

SKIP_TEAM_ID_CHECK=1 scripts/package-mac-app.sh

Library validation workaround (dev only)

If Sparkle Team ID mismatch blocks loading (common with Apple Development certs), opt in:

DISABLE_LIBRARY_VALIDATION=1 scripts/package-mac-app.sh

This adds com.apple.security.cs.disable-library-validation to app entitlements. Use for local dev only; keep off for release builds.

Useful env flags

  • SIGN_IDENTITY="Apple Development: Your Name (TEAMID)"
  • ALLOW_ADHOC_SIGNING=1 (ad-hoc, TCC permissions do not persist)
  • CODESIGN_TIMESTAMP=off (offline debug)
  • DISABLE_LIBRARY_VALIDATION=1 (dev-only Sparkle workaround)
  • SKIP_TEAM_ID_CHECK=1 (bypass audit)