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* feat(mac): Quick Chat v2 — enable toggle, agent avatars and switching, zoom entrance, window screenshots - Settings toggle (openclaw.quickChatEnabled) gating hotkey, menu item, recorder - agent chip renders avatar image (data URIs only; remote URLs deliberately not fetched to avoid SSRF), emoji, or tinted monogram; native NSMenu agent picker routes via canonical agent:<id>:<mainKey> or global+agentId per server contract - 'main session' capsule removed; placeholder carries the identity - fade+zoom presentation (96% scale in, 97% out) via frame+alpha animators - window screenshot picker: labeled overlays on renderable windows (Peekaboo filtering + z-order hit tests), overlays torn down pre-capture, SCK window capture, ChatImageProcessor JPEG, auto-send as chat.send attachment with the draft or a default caption; ownership-token pipeline bound to presentation and route; user-initiated Screen Recording alert; cancellable bounded discovery - ⌘Return opens the accepted route's session; global-scope agent threading is a filed follow-up; locale artifacts refreshed for new strings * chore(mac): regenerate i18n inventory after rebase onto main
OpenClaw macOS app (dev + signing)
Quick dev run
# from repo root
scripts/restart-mac.sh
Options:
scripts/restart-mac.sh --no-sign # fastest dev; ad-hoc signing (TCC permissions do not stick)
scripts/restart-mac.sh --sign # force code signing (requires cert)
Packaging flow
scripts/package-mac-app.sh
Creates dist/OpenClaw.app and signs it via scripts/codesign-mac-app.sh.
Signing behavior
Auto-selects identity (first match):
- Developer ID Application
- Apple Distribution
- Apple Development
- first available identity
If none found:
- errors by default
- set
ALLOW_ADHOC_SIGNING=1orSIGN_IDENTITY="-"to ad-hoc sign
Team ID audit (Sparkle mismatch guard)
After signing, we read the app bundle Team ID and compare every Mach-O inside the app. If any embedded binary has a different Team ID, signing fails.
Skip the audit:
SKIP_TEAM_ID_CHECK=1 scripts/package-mac-app.sh
Library validation workaround (dev only)
If Sparkle Team ID mismatch blocks loading (common with Apple Development certs), opt in:
DISABLE_LIBRARY_VALIDATION=1 scripts/package-mac-app.sh
This adds com.apple.security.cs.disable-library-validation to app entitlements.
Use for local dev only; keep off for release builds.
Useful env flags
SIGN_IDENTITY="Apple Development: Your Name (TEAMID)"ALLOW_ADHOC_SIGNING=1(ad-hoc, TCC permissions do not persist)CODESIGN_TIMESTAMP=off(offline debug)DISABLE_LIBRARY_VALIDATION=1(dev-only Sparkle workaround)SKIP_TEAM_ID_CHECK=1(bypass audit)