mirror of
https://github.com/openclaw/openclaw.git
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* feat(chat-ui): native macOS chat window shell with sessions sidebar, context usage, and slash commands * feat(macos): host redesigned chat window shell and complete gateway chat transport * fix(chat-ui): gate slash panel on catalog support and register window shell shortcuts outside menus * fix(chat-ui): make sidebar selection tags optional and sync programmatic composer text into the focused NSTextView * fix(macos): track in-window session switches for chat window reuse * fix(chat-ui): re-bootstrap in place when deleting the active main session * docs(macos): describe the redesigned native chat window * fix(macos): scope bare global session RPCs to the routing default agent * style(chat-ui): restore blank line between rebased helpers * fix(macos): scope selected global session actions * fix(macos): refresh chat routing identity * fix(chat-ui): hide delete for main sessions * fix(macos): remove duplicate session patch path * fix(chat-ui): resolve sidebar session aliases * fix(chat-ui): isolate sidebar alias resolution * fix(chat-ui): reconcile active session aliases * fix(chat-ui): prefer selected session aliases * chore(i18n): refresh chat window inventory * fix(chat-ui): return sidebar filter result * refactor(chat-ui): split session actions
231 lines
7.3 KiB
Swift
231 lines
7.3 KiB
Swift
import SwiftUI
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#if os(macOS)
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import AppKit
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#else
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import UIKit
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#endif
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#if os(macOS)
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extension NSAppearance {
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fileprivate var isDarkAqua: Bool {
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self.bestMatch(from: [.aqua, .darkAqua]) == .darkAqua
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}
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}
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#endif
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enum OpenClawChatTheme {
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#if !os(macOS)
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private enum IOSPalette {
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static let lightCanvasTop = UIColor(red: 246 / 255.0, green: 247 / 255.0, blue: 249 / 255.0, alpha: 1)
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static let lightCanvasMiddle = UIColor(red: 250 / 255.0, green: 251 / 255.0, blue: 252 / 255.0, alpha: 1)
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static let lightCanvasBottom = UIColor.white
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static let lightAccent = UIColor(red: 220 / 255.0, green: 38 / 255.0, blue: 38 / 255.0, alpha: 1)
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static let lightAccentHot = UIColor(red: 239 / 255.0, green: 68 / 255.0, blue: 68 / 255.0, alpha: 1)
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static let darkCanvasTop = UIColor(red: 12 / 255.0, green: 13 / 255.0, blue: 15 / 255.0, alpha: 1)
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static let darkCanvasMiddle = UIColor(red: 7 / 255.0, green: 8 / 255.0, blue: 10 / 255.0, alpha: 1)
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static let darkCanvasBottom = UIColor(red: 4 / 255.0, green: 5 / 255.0, blue: 6 / 255.0, alpha: 1)
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static let darkPanel = UIColor(red: 10 / 255.0, green: 12 / 255.0, blue: 14 / 255.0, alpha: 1)
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static let darkPanelRaised = UIColor(red: 17 / 255.0, green: 18 / 255.0, blue: 21 / 255.0, alpha: 1)
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static let darkComposer = UIColor(red: 24 / 255.0, green: 25 / 255.0, blue: 28 / 255.0, alpha: 1)
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static let darkAccent = UIColor(red: 198 / 255.0, green: 49 / 255.0, blue: 42 / 255.0, alpha: 1)
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static let darkAccentHot = UIColor(red: 239 / 255.0, green: 62 / 255.0, blue: 82 / 255.0, alpha: 1)
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}
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private static func adaptiveColor(
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light: UIColor,
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dark: UIColor) -> Color
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{
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Color(uiColor: UIColor { traits in
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traits.userInterfaceStyle == .dark ? dark : light
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})
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}
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#endif
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#if os(macOS)
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static func resolvedAssistantBubbleColor(for appearance: NSAppearance) -> NSColor {
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// NSColor semantic colors don't reliably resolve for arbitrary NSAppearance in SwiftPM.
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// Use explicit light/dark values so the bubble updates when the system appearance flips.
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appearance.isDarkAqua
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? NSColor(calibratedWhite: 0.18, alpha: 0.88)
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: NSColor(calibratedWhite: 0.94, alpha: 0.92)
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}
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static func resolvedOnboardingAssistantBubbleColor(for appearance: NSAppearance) -> NSColor {
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appearance.isDarkAqua
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? NSColor(calibratedWhite: 0.20, alpha: 0.94)
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: NSColor(calibratedWhite: 0.97, alpha: 0.98)
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}
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static let assistantBubbleDynamicNSColor = NSColor(
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name: NSColor.Name("OpenClawChatTheme.assistantBubble"),
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dynamicProvider: resolvedAssistantBubbleColor(for:))
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static let onboardingAssistantBubbleDynamicNSColor = NSColor(
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name: NSColor.Name("OpenClawChatTheme.onboardingAssistantBubble"),
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dynamicProvider: resolvedOnboardingAssistantBubbleColor(for:))
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#endif
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static var surface: Color {
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#if os(macOS)
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Color(nsColor: .windowBackgroundColor)
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#else
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Color(uiColor: .systemBackground)
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#endif
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}
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@ViewBuilder
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static var background: some View {
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#if os(macOS)
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// Plain material so the chat reads as a native surface; the window
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// (or the anchored panel's effect view) supplies the vibrancy.
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Rectangle()
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.fill(.ultraThinMaterial)
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#else
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ZStack {
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LinearGradient(
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colors: [
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self.adaptiveColor(
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light: IOSPalette.lightCanvasTop,
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dark: IOSPalette.darkCanvasTop),
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self.adaptiveColor(
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light: IOSPalette.lightCanvasMiddle,
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dark: IOSPalette.darkCanvasMiddle),
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self.adaptiveColor(
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light: IOSPalette.lightCanvasBottom,
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dark: IOSPalette.darkCanvasBottom),
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],
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startPoint: .topLeading,
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endPoint: .bottomTrailing)
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}
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#endif
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}
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static var card: Color {
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#if os(macOS)
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Color(nsColor: .textBackgroundColor)
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#else
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self.adaptiveColor(light: .secondarySystemBackground, dark: IOSPalette.darkPanel)
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#endif
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}
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static var subtleCard: AnyShapeStyle {
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#if os(macOS)
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AnyShapeStyle(.ultraThinMaterial)
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#else
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AnyShapeStyle(self.adaptiveColor(light: .tertiarySystemBackground, dark: IOSPalette.darkPanelRaised))
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#endif
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}
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static var userBubble: Color {
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#if os(macOS)
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// Follow the user's system accent; hosts can still override per-view
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// with `userAccent` (e.g. the seam color in the desktop app).
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Color(nsColor: .controlAccentColor)
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#else
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self.adaptiveColor(
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light: IOSPalette.lightAccent,
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dark: IOSPalette.darkAccent)
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#endif
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}
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static var accent: Color {
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self.userBubble
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}
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static var danger: Color {
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#if os(macOS)
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Color(nsColor: .systemRed)
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#else
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Color(uiColor: .systemRed)
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#endif
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}
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static var muted: Color {
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.secondary
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}
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static var warning: Color {
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#if os(macOS)
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Color(nsColor: .systemOrange)
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#else
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Color(uiColor: .systemOrange)
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#endif
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}
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static var assistantBubble: Color {
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#if os(macOS)
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Color(nsColor: self.assistantBubbleDynamicNSColor)
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#else
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// iMessage-style grey receiver bubble: clearly visible on the white chat surface.
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self.adaptiveColor(light: .systemGray5, dark: IOSPalette.darkPanelRaised)
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#endif
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}
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static var onboardingAssistantBubble: Color {
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#if os(macOS)
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Color(nsColor: self.onboardingAssistantBubbleDynamicNSColor)
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#else
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self.adaptiveColor(light: .secondarySystemBackground, dark: IOSPalette.darkPanelRaised)
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#endif
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}
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static var onboardingAssistantBorder: Color {
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#if os(macOS)
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Color.white.opacity(0.12)
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#else
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Color.white.opacity(0.12)
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#endif
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}
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static var userText: Color {
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.white
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}
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static var assistantText: Color {
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#if os(macOS)
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Color(nsColor: .labelColor)
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#else
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Color(uiColor: .label)
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#endif
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}
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static var composerBackground: AnyShapeStyle {
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#if os(macOS)
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AnyShapeStyle(.ultraThinMaterial)
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#else
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AnyShapeStyle(self.adaptiveColor(light: .secondarySystemGroupedBackground, dark: IOSPalette.darkPanel))
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#endif
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}
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static var composerField: AnyShapeStyle {
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#if os(macOS)
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AnyShapeStyle(.thinMaterial)
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#else
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AnyShapeStyle(self.adaptiveColor(light: .secondarySystemBackground, dark: IOSPalette.darkComposer))
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#endif
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}
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static var composerBorder: Color {
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#if os(macOS)
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Color.white.opacity(0.12)
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#else
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self.adaptiveColor(light: .separator, dark: UIColor.white.withAlphaComponent(0.14))
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#endif
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}
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static var divider: Color {
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Color.secondary.opacity(0.2)
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}
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}
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enum OpenClawPlatformImageFactory {
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static func image(_ image: OpenClawPlatformImage) -> Image {
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#if os(macOS)
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Image(nsImage: image)
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#else
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Image(uiImage: image)
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#endif
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}
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}
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