Files
openclaw/apps/ios/Sources/Design/OpenClawBrand.swift
Marvin Kaunda 5370f64cf0 improve: native iOS look with stock SwiftUI navigation, forms, chat, and talk visualizer (#99231)
* improve(ios): adopt native SwiftUI chrome across the app

* fix(ios): keep phone chat on the native navigation bar

* fix(ios): render licenses screen as native settings rows

* fix(ios): complete native interface polish

* fix(ios): preserve branded native interface

* test(ios): align gateway badge source guard

* fix(ios): center onboarding on iPad

* fix(ios): remove dead reskin symbols

---------

Co-authored-by: Peter Steinberger <steipete@gmail.com>
2026-07-03 18:17:09 -07:00

146 lines
5.5 KiB
Swift

import Observation
import SwiftUI
enum AppAppearancePreference: String, CaseIterable, Identifiable {
case system
case light
case dark
static let storageKey = "appearance.preference"
static var launchArgumentPreference: AppAppearancePreference? {
let arguments = ProcessInfo.processInfo.arguments
guard let flagIndex = arguments.firstIndex(of: "--openclaw-appearance") else {
return nil
}
let valueIndex = arguments.index(after: flagIndex)
guard arguments.indices.contains(valueIndex) else { return nil }
return AppAppearancePreference(rawValue: arguments[valueIndex].lowercased())
}
var id: String {
self.rawValue
}
var label: String {
switch self {
case .system: "System"
case .light: "Light"
case .dark: "Dark"
}
}
var systemImage: String {
switch self {
case .system: "circle.lefthalf.filled"
case .light: "sun.max"
case .dark: "moon.stars"
}
}
var colorScheme: ColorScheme? {
switch self {
case .system: nil
case .light: .light
case .dark: .dark
}
}
}
@MainActor
@Observable
final class AppAppearanceModel {
private(set) var preference: AppAppearancePreference
init(userDefaults: UserDefaults = .standard) {
let storedPreference = userDefaults.string(forKey: AppAppearancePreference.storageKey)
.flatMap(AppAppearancePreference.init(rawValue:))
self.preference = AppAppearancePreference.launchArgumentPreference ?? storedPreference ?? .system
if AppAppearancePreference.launchArgumentPreference != nil {
userDefaults.set(self.preference.rawValue, forKey: AppAppearancePreference.storageKey)
}
}
func select(_ preference: AppAppearancePreference, userDefaults: UserDefaults = .standard) {
guard self.preference != preference else { return }
userDefaults.set(preference.rawValue, forKey: AppAppearancePreference.storageKey)
var transaction = Transaction()
transaction.disablesAnimations = true
withTransaction(transaction) {
self.preference = preference
}
}
}
enum OpenClawBrand {
// Accent fills stay dark enough for white content; foreground accents adapt
// separately so small labels retain 4.5:1 contrast on dark surfaces and tinted pills.
static let uiAccent = adaptiveUIColor(light: (183, 56, 51), dark: (198, 62, 56))
static let uiAccentForeground = adaptiveUIColor(light: (183, 56, 51), dark: (255, 107, 102))
static let uiAccentHot = adaptiveUIColor(light: (204, 75, 69), dark: (232, 92, 86))
static let uiAccentHotForeground = adaptiveUIColor(light: (166, 55, 50), dark: (255, 123, 115))
static let uiAccentPressed = adaptiveUIColor(light: (148, 40, 36), dark: (148, 40, 36))
static let uiTeal = adaptiveUIColor(light: (0, 196, 176), dark: (0, 196, 176))
static let uiVoid = adaptiveUIColor(light: (246, 247, 249), dark: (11, 12, 17))
static let uiObsidian = adaptiveUIColor(light: (255, 255, 255), dark: (19, 21, 28))
static let uiTextPrimary = adaptiveUIColor(light: (11, 12, 17), dark: (242, 239, 232))
static let uiTextSecondary = adaptiveUIColor(light: (90, 94, 110), dark: (168, 170, 191))
static let uiOK = adaptiveUIColor(light: (19, 122, 62), dark: (48, 209, 88))
static let uiWarn = adaptiveUIColor(light: (154, 87, 0), dark: (255, 214, 10))
static let uiDanger = adaptiveUIColor(light: (185, 28, 28), dark: (252, 165, 165))
static let uiInfo = adaptiveUIColor(light: (0, 91, 196), dark: (100, 168, 255))
static let accent = Color(uiColor: Self.uiAccent)
static let accentForeground = Color(uiColor: Self.uiAccentForeground)
static let accentHot = Color(uiColor: Self.uiAccentHot)
static let accentHotForeground = Color(uiColor: Self.uiAccentHotForeground)
static let accentPressed = Color(uiColor: Self.uiAccentPressed)
static let teal = Color(uiColor: Self.uiTeal)
static let void = Color(uiColor: Self.uiVoid)
static let obsidian = Color(uiColor: Self.uiObsidian)
static let textPrimary = Color(uiColor: Self.uiTextPrimary)
static let textSecondary = Color(uiColor: Self.uiTextSecondary)
static let danger = Color(uiColor: Self.uiDanger)
static let ok = Color(uiColor: Self.uiOK)
static let warn = Color(uiColor: Self.uiWarn)
static let info = Color(uiColor: Self.uiInfo)
static let graphite = void
static let graphiteElevated = obsidian
static var sheetBackground: LinearGradient {
LinearGradient(
colors: [
graphite,
graphiteElevated.opacity(0.96),
Color(uiColor: .systemBackground),
],
startPoint: .topLeading,
endPoint: .bottomTrailing)
}
private static func adaptiveUIColor(
light: (red: CGFloat, green: CGFloat, blue: CGFloat),
dark: (red: CGFloat, green: CGFloat, blue: CGFloat)) -> UIColor
{
UIColor { traits in
let components = traits.userInterfaceStyle == .dark ? dark : light
return UIColor(
red: components.red / 255,
green: components.green / 255,
blue: components.blue / 255,
alpha: 1)
}
}
}
extension View {
func openClawSheetChrome() -> some View {
self
.tint(OpenClawBrand.accent)
.background {
OpenClawBrand.sheetBackground
.ignoresSafeArea()
}
}
}