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* feat(macos): wire sessions manager, assistant trace, talk, voice notes, and Listen into native chat * feat(clients): add input history, reply quoting, and per-session drafts to native chat composer * fix(clients): capture TTS server lease before gateway check and dedupe restored input-history entries * docs(clients): document reply-chip consume parity with web accepted-send semantics * fix(clients): retire sent-text recall stash and keep recall markers stable under prepends * test(clients): wait for outbox restore before asserting live-send paths * docs(clients): note cross-session outbox flush scheduling contract * chore(clients): split oversized chat files to satisfy SwiftLint length caps * chore(i18n): sync native app i18n inventory for new chat strings * chore: retrigger ci * chore(i18n): translate new chat strings and regenerate Apple catalogs * chore(i18n): regenerate Android localization resources for new chat strings * test(clients): await lifecycle cleanup before modeling replacement gateway traffic * chore(clients): split invoke timeout helper to satisfy SwiftLint length cap * chore(clients): drop unused OpenClawProtocol import from invoke timeout split
OpenClaw macOS app (dev + signing)
Quick dev run
# from repo root
scripts/restart-mac.sh
Options:
scripts/restart-mac.sh --no-sign # fastest dev; ad-hoc signing (TCC permissions do not stick)
scripts/restart-mac.sh --sign # force code signing (requires cert)
Packaging flow
scripts/package-mac-app.sh
Creates dist/OpenClaw.app and signs it via scripts/codesign-mac-app.sh.
Signing behavior
Auto-selects identity (first match):
- Developer ID Application
- Apple Distribution
- Apple Development
- first available identity
If none found:
- errors by default
- set
ALLOW_ADHOC_SIGNING=1orSIGN_IDENTITY="-"to ad-hoc sign
Team ID audit (Sparkle mismatch guard)
After signing, we read the app bundle Team ID and compare every Mach-O inside the app. If any embedded binary has a different Team ID, signing fails.
Skip the audit:
SKIP_TEAM_ID_CHECK=1 scripts/package-mac-app.sh
Library validation workaround (dev only)
If Sparkle Team ID mismatch blocks loading (common with Apple Development certs), opt in:
DISABLE_LIBRARY_VALIDATION=1 scripts/package-mac-app.sh
This adds com.apple.security.cs.disable-library-validation to app entitlements.
Use for local dev only; keep off for release builds.
Useful env flags
SIGN_IDENTITY="Apple Development: Your Name (TEAMID)"ALLOW_ADHOC_SIGNING=1(ad-hoc, TCC permissions do not persist)CODESIGN_TIMESTAMP=off(offline debug)DISABLE_LIBRARY_VALIDATION=1(dev-only Sparkle workaround)SKIP_TEAM_ID_CHECK=1(bypass audit)