Files
openclaw/apps/ios/Sources/Design/OpenClawBrand.swift
OfflynAI 133ce01e4a feat(ios): PR1 brand color palette overhaul (#98930)
* feat(ios): align brand color tokens with design guide (PR1)

* fix(ios): preserve brand contrast

* fix(ios): cover tinted palette surfaces

* chore(ios): sync native i18n inventory

* chore(ios): sync native i18n inventory

* chore(ios): sync native i18n inventory

---------

Co-authored-by: Peter Steinberger <steipete@gmail.com>
2026-07-02 09:12:19 +01:00

116 lines
3.9 KiB
Swift

import SwiftUI
enum AppAppearancePreference: String, CaseIterable, Identifiable {
case system
case light
case dark
static let storageKey = "appearance.preference"
static var launchArgumentPreference: AppAppearancePreference? {
let arguments = ProcessInfo.processInfo.arguments
guard let flagIndex = arguments.firstIndex(of: "--openclaw-appearance") else {
return nil
}
let valueIndex = arguments.index(after: flagIndex)
guard arguments.indices.contains(valueIndex) else { return nil }
return AppAppearancePreference(rawValue: arguments[valueIndex].lowercased())
}
var id: String {
self.rawValue
}
var label: String {
switch self {
case .system: "System"
case .light: "Light"
case .dark: "Dark"
}
}
var systemImage: String {
switch self {
case .system: "circle.lefthalf.filled"
case .light: "sun.max"
case .dark: "moon.stars"
}
}
var colorScheme: ColorScheme? {
switch self {
case .system: nil
case .light: .light
case .dark: .dark
}
}
var userInterfaceStyle: UIUserInterfaceStyle {
switch self {
case .system: .unspecified
case .light: .light
case .dark: .dark
}
}
}
enum OpenClawBrand {
// Accent fills stay dark enough for white content; foreground accents adapt
// separately so small labels retain 4.5:1 contrast on dark surfaces and tinted pills.
static let uiAccent = adaptiveUIColor(light: (183, 56, 51), dark: (198, 62, 56))
static let uiAccentForeground = adaptiveUIColor(light: (183, 56, 51), dark: (255, 107, 102))
static let uiAccentHot = adaptiveUIColor(light: (204, 75, 69), dark: (232, 92, 86))
static let uiAccentHotForeground = adaptiveUIColor(light: (166, 55, 50), dark: (255, 123, 115))
static let uiOK = adaptiveUIColor(light: (19, 122, 62), dark: (48, 209, 88))
static let uiWarn = adaptiveUIColor(light: (154, 87, 0), dark: (255, 214, 10))
static let uiDanger = adaptiveUIColor(light: (185, 28, 28), dark: (252, 165, 165))
static let uiInfo = adaptiveUIColor(light: (0, 91, 196), dark: (100, 168, 255))
static let accent = Color(uiColor: Self.uiAccent)
static let accentForeground = Color(uiColor: Self.uiAccentForeground)
static let accentHot = Color(uiColor: Self.uiAccentHot)
static let accentHotForeground = Color(uiColor: Self.uiAccentHotForeground)
static let danger = Color(uiColor: Self.uiDanger)
static let ok = Color(uiColor: Self.uiOK)
static let warn = Color(uiColor: Self.uiWarn)
static let info = Color(uiColor: Self.uiInfo)
static let graphite = Color(uiColor: adaptiveUIColor(light: (246, 247, 249), dark: (11, 12, 17)))
static let graphiteElevated = Color(uiColor: adaptiveUIColor(light: (255, 255, 255), dark: (19, 21, 28)))
static var sheetBackground: LinearGradient {
LinearGradient(
colors: [
graphite,
graphiteElevated.opacity(0.96),
Color(uiColor: .systemBackground),
],
startPoint: .topLeading,
endPoint: .bottomTrailing)
}
private static func adaptiveUIColor(
light: (red: CGFloat, green: CGFloat, blue: CGFloat),
dark: (red: CGFloat, green: CGFloat, blue: CGFloat)) -> UIColor
{
UIColor { traits in
let components = traits.userInterfaceStyle == .dark ? dark : light
return UIColor(
red: components.red / 255,
green: components.green / 255,
blue: components.blue / 255,
alpha: 1)
}
}
}
extension View {
func openClawSheetChrome() -> some View {
self
.tint(OpenClawBrand.accent)
.background {
OpenClawBrand.sheetBackground
.ignoresSafeArea()
}
}
}