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build(protocol): regenerate Swift models after pending node work schemas (#41477)
Merged via squash.
Prepared head SHA: cae0aaf1c2
Co-authored-by: mbelinky <132747814+mbelinky@users.noreply.github.com>
Co-authored-by: mbelinky <132747814+mbelinky@users.noreply.github.com>
Reviewed-by: @mbelinky
This commit is contained in:
@@ -35,6 +35,7 @@ Docs: https://docs.openclaw.ai
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- Agents/billing recovery: probe single-provider billing cooldowns on the existing throttle so topping up credits can recover without a manual gateway restart. (#41422) thanks @altaywtf.
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- ACP/follow-up hardening: make session restore and prompt completion degrade gracefully on transcript/update failures, enforce bounded tool-location traversal, and skip non-image ACPX turns the runtime cannot serialize. (#41464) Thanks @mbelinky.
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- Agents/fallback observability: add structured, sanitized model-fallback decision and auth-profile failure-state events with correlated run IDs so cooldown probes and failover paths are easier to trace in logs. (#41337) thanks @altaywtf.
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- Protocol/Swift model sync: regenerate pending node work Swift bindings after the landed `node.pending.*` schema additions so generated protocol artifacts are consistent again. (#41477) Thanks @mbelinky.
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## 2026.3.8
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@@ -950,6 +950,102 @@ public struct NodeEventParams: Codable, Sendable {
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}
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}
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public struct NodePendingDrainParams: Codable, Sendable {
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public let maxitems: Int?
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public init(
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maxitems: Int?)
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{
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self.maxitems = maxitems
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}
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private enum CodingKeys: String, CodingKey {
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case maxitems = "maxItems"
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}
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}
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public struct NodePendingDrainResult: Codable, Sendable {
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public let nodeid: String
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public let revision: Int
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public let items: [[String: AnyCodable]]
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public let hasmore: Bool
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public init(
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nodeid: String,
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revision: Int,
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items: [[String: AnyCodable]],
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hasmore: Bool)
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{
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self.nodeid = nodeid
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self.revision = revision
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self.items = items
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self.hasmore = hasmore
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}
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private enum CodingKeys: String, CodingKey {
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case nodeid = "nodeId"
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case revision
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case items
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case hasmore = "hasMore"
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}
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}
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public struct NodePendingEnqueueParams: Codable, Sendable {
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public let nodeid: String
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public let type: String
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public let priority: String?
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public let expiresinms: Int?
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public let wake: Bool?
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public init(
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nodeid: String,
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type: String,
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priority: String?,
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expiresinms: Int?,
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wake: Bool?)
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{
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self.nodeid = nodeid
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self.type = type
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self.priority = priority
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self.expiresinms = expiresinms
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self.wake = wake
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}
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private enum CodingKeys: String, CodingKey {
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case nodeid = "nodeId"
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case type
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case priority
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case expiresinms = "expiresInMs"
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case wake
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}
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}
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public struct NodePendingEnqueueResult: Codable, Sendable {
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public let nodeid: String
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public let revision: Int
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public let queued: [String: AnyCodable]
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public let waketriggered: Bool
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public init(
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nodeid: String,
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revision: Int,
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queued: [String: AnyCodable],
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waketriggered: Bool)
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{
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self.nodeid = nodeid
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self.revision = revision
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self.queued = queued
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self.waketriggered = waketriggered
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}
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private enum CodingKeys: String, CodingKey {
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case nodeid = "nodeId"
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case revision
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case queued
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case waketriggered = "wakeTriggered"
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}
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}
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public struct NodeInvokeRequestEvent: Codable, Sendable {
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public let id: String
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public let nodeid: String
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@@ -950,6 +950,102 @@ public struct NodeEventParams: Codable, Sendable {
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}
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}
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public struct NodePendingDrainParams: Codable, Sendable {
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public let maxitems: Int?
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public init(
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maxitems: Int?)
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{
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self.maxitems = maxitems
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}
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private enum CodingKeys: String, CodingKey {
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case maxitems = "maxItems"
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}
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}
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public struct NodePendingDrainResult: Codable, Sendable {
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public let nodeid: String
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public let revision: Int
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public let items: [[String: AnyCodable]]
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public let hasmore: Bool
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public init(
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nodeid: String,
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revision: Int,
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items: [[String: AnyCodable]],
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hasmore: Bool)
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{
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self.nodeid = nodeid
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self.revision = revision
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self.items = items
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self.hasmore = hasmore
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}
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private enum CodingKeys: String, CodingKey {
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case nodeid = "nodeId"
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case revision
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case items
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case hasmore = "hasMore"
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}
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}
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public struct NodePendingEnqueueParams: Codable, Sendable {
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public let nodeid: String
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public let type: String
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public let priority: String?
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public let expiresinms: Int?
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public let wake: Bool?
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public init(
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nodeid: String,
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type: String,
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priority: String?,
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expiresinms: Int?,
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wake: Bool?)
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{
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self.nodeid = nodeid
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self.type = type
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self.priority = priority
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self.expiresinms = expiresinms
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self.wake = wake
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}
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private enum CodingKeys: String, CodingKey {
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case nodeid = "nodeId"
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case type
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case priority
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case expiresinms = "expiresInMs"
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case wake
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}
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}
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public struct NodePendingEnqueueResult: Codable, Sendable {
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public let nodeid: String
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public let revision: Int
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public let queued: [String: AnyCodable]
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public let waketriggered: Bool
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public init(
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nodeid: String,
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revision: Int,
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queued: [String: AnyCodable],
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waketriggered: Bool)
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{
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self.nodeid = nodeid
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self.revision = revision
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self.queued = queued
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self.waketriggered = waketriggered
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}
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private enum CodingKeys: String, CodingKey {
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case nodeid = "nodeId"
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case revision
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case queued
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case waketriggered = "wakeTriggered"
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}
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}
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public struct NodeInvokeRequestEvent: Codable, Sendable {
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public let id: String
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public let nodeid: String
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