Files
openclaw/apps/ios/Sources/Design/AgentProTab.swift
Colin Johnson f6e51ff99a feat(ios): refresh pro UI and gateway flows (#87367)
Summary:
- Replace the legacy iOS shell with Pro Command, Chat, Agents, and Settings tabs.
- Wire iOS chat/session/settings/diagnostics and realtime Talk flows through gateway-backed APIs.
- Add gateway/session and shared chat coverage for the new iOS flow.

Verification:
- git diff --check
- node scripts/run-vitest.mjs src/gateway/server.sessions.create.test.ts src/gateway/talk-realtime-relay.test.ts
- swift test --filter ChatViewModelTests (apps/shared/OpenClawKit)
- xcodebuild build for Nimrod's iPhone succeeded; install succeeded; launch was blocked because the phone was locked

Known follow-up:
- Preserve traceLevel in sessions.create parent runtime inheritance and keep the changelog credit in the follow-up patch.
2026-05-28 17:23:26 +03:00

164 lines
4.6 KiB
Swift

import OpenClawKit
import OpenClawProtocol
import SwiftUI
struct AgentProTab: View {
@Environment(NodeAppModel.self) var appModel
@Environment(\.colorScheme) var colorScheme
@Environment(\.scenePhase) var scenePhase
@State var overview: AgentOverviewSnapshot?
@State var overviewErrorText: String?
@State var overviewLoading: Bool = false
@State var overviewRefreshNonce: Int = 0
@State var agentRosterFilter: AgentRosterFilter = .all
@State var agentSearchPresented = false
@State var agentSearchText = ""
@State var skillFilter: String = ""
@State var skillStatusFilter: SkillStatusFilter = .all
@State var skillMutationBusyKeys: Set<String> = []
@State var skillMutationErrorText: String?
@State var skillMutationStatusText: String?
@State var skillConfigBusyKeys: Set<String> = []
@State var skillConfigMessages: [String: SkillEditorMessage] = [:]
@State var skillAPIKeyDrafts: [String: String] = [:]
@State var skillEditorSelection: SkillEditorSelection?
@State var clawHubQuery: String = ""
@State var clawHubResults: [ClawHubSearchResultLite] = []
@State var clawHubLoading: Bool = false
@State var clawHubErrorText: String?
@State var clawHubInstallSlug: String?
@State var cronActionBusyIDs: Set<String> = []
@State var cronActionStatusText: String?
enum AgentRoute: Hashable {
case skills
case nodes
case cron
case usage
case dreaming
}
enum SkillStatusFilter: String, CaseIterable, Identifiable {
case all
case enabled
case off
case setup
case blocked
var id: Self {
self
}
var title: String {
switch self {
case .all: "All"
case .enabled: "Enabled"
case .off: "Off"
case .setup: "Setup"
case .blocked: "Blocked"
}
}
}
enum AgentRosterFilter: String, CaseIterable, Identifiable {
case all
case online
case busy
case idle
var id: Self {
self
}
var title: String {
switch self {
case .all: "All"
case .online: "Online"
case .busy: "Busy"
case .idle: "Idle"
}
}
}
enum AgentLayout {
static let cardRadius: CGFloat = 12
static let filterHeight: CGFloat = 34
static let rowMinHeight: CGFloat = 104
static let metricTileHeight: CGFloat = 94
static let actionButtonSize: CGFloat = 34
}
enum AgentRosterState: Equatable {
case online
case busy
case idle
var title: String {
switch self {
case .online: "Online"
case .busy: "Busy"
case .idle: "Idle"
}
}
var color: Color {
switch self {
case .online: OpenClawBrand.ok
case .busy: OpenClawBrand.warn
case .idle: Color(red: 0 / 255.0, green: 122 / 255.0, blue: 255 / 255.0)
}
}
}
struct SkillEditorSelection: Identifiable {
let id: String
}
struct SkillEditorMessage {
let kind: Kind
let text: String
enum Kind {
case success
case error
}
}
var body: some View {
NavigationStack {
ZStack {
OpenClawProBackground()
ScrollView {
VStack(alignment: .leading, spacing: 18) {
self.rosterHeader
self.agentFilters
self.agentsSection
self.operationsSection
self.dreamingSection
self.cronSection
}
.padding(.vertical, 18)
}
.refreshable {
await self.refreshOverview(force: true)
}
.safeAreaPadding(.bottom, OpenClawProMetric.bottomScrollInset)
}
.navigationBarHidden(true)
.navigationDestination(for: AgentRoute.self) { route in
self.destination(for: route)
}
}
.task(id: self.overviewTaskID) {
await self.refreshOverview(force: false)
}
.sheet(item: self.$skillEditorSelection) { selection in
if let skill = self.skillByKey(selection.id) {
self.skillEditorSheet(skill)
} else {
self.missingSkillEditorSheet
}
}
}
}