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Source-grounded rewrite of 529 published docs pages with per-unit information-loss verification: 1,713 factual corrections cited to src/**, generated surfaces regenerated, frontmatter titles preserved for i18n, release notes pages untouched. All docs gates green. Closes #100141
93 lines
4.5 KiB
Markdown
93 lines
4.5 KiB
Markdown
---
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summary: "Menu bar status logic and what is surfaced to users"
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read_when:
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- Tweaking mac menu UI or status logic
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title: "Menu bar"
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---
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## What is shown
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- The current agent work state renders in the menu bar icon and in the first status row of the menu.
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- Health status is hidden while work is active; it returns once all sessions are idle.
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- A root "Context" item opens a submenu with recent sessions instead of expanding them in the root menu.
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- A "Nodes" block in the root menu lists paired **devices** only (from `node.list`), not client/presence entries.
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- A root "Usage" section appears below Context when provider usage snapshots are available, followed by cost details when available.
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## State model
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- Source: `WorkActivityStore` (`apps/macos/Sources/OpenClaw/WorkActivityStore.swift`).
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- Events arrive as `ControlAgentEvent` with a `runId`; the handler (`ControlChannel.routeWorkActivity`) reads `sessionKey` from the event payload and defaults to `"main"` if absent.
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- Priority: the main session (`sessionKey == "main"` by default) always wins. If main is active, its state shows immediately. If main is idle, the most recently active non-main session shows instead. The store does not flip mid-activity; it only switches when the current session goes idle or main becomes active.
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- Activity kinds:
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- `job`: high-level command execution (`state: started|streaming|done|error|...`).
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- `tool`: `phase: start|result` with `name`, optional `meta`/`args`.
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## IconState enum (Swift)
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- `idle`
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- `workingMain(ActivityKind)`
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- `workingOther(ActivityKind)`
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- `overridden(ActivityKind)` (debug override)
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### ActivityKind -> badge symbol
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`ActivityKind` wraps a `ToolKind` (`bash`, `read`, `write`, `edit`, `attach`, `other`) or a bare `job`. Each maps to an SF Symbol badge drawn over the critter icon (`IconState.badgeSymbolName`):
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| Kind | Symbol |
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| --------------- | ---------------------------------- |
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| `bash` | `chevron.left.slash.chevron.right` |
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| `read` | `doc` |
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| `write` | `pencil` |
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| `edit` | `pencil.tip` |
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| `attach` | `paperclip` |
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| `other` / `job` | `gearshape.fill` |
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### Visual mapping
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- `idle`: normal critter, no badge.
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- `workingMain`: badge with symbol, full tint (`.primary` prominence), leg "working" animation.
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- `workingOther`: badge with symbol, muted tint (`.secondary` prominence), no scurry.
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- `overridden`: uses the chosen symbol/tint regardless of real activity.
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## Context submenu
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- The root menu shows one "Context" row with a session count/status; it opens a submenu (`MenuSessionsInjector`).
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- The submenu header shows the active session count for the last 24 hours.
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- Each session row keeps its token bar, age, preview, thinking/verbose toggle, reset, compact, and delete actions.
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- Loading, disconnected, and session-load error messages render inside the Context submenu.
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- Usage and cost sections stay root-level below Context so they remain glanceable without opening the submenu.
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## Status row text (menu)
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- While work is active: `<Session role> · <activity label>` (`"\(roleLabel) · \(activity.label)"` in `MenuContentView`), where role label is `Main` or `Other`.
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- When idle: falls back to the health summary.
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## Event ingestion
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- Source: control-channel `agent` events, routed by `ControlChannel.routeWorkActivity(from:)`.
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- Parsed fields:
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- `stream: "job"` with `data.state` for start/stop.
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- `stream: "tool"` with `data.phase`, `data.name`, optional `data.meta`/`data.args`.
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- Tool labels come from `ToolDisplayRegistry.resolve(name:args:meta:)`; unresolved names fall back to the raw tool name.
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## Debug override
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- Settings > Debug > "Icon override" picker:
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- `System (auto)` (default)
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- `Working: main` / `Working: other` (per tool kind: bash, read, write, edit, other)
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- `Idle`
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- Stored under `UserDefaults` key `openclaw.iconOverride`; mapped to `IconState.overridden`.
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## Testing checklist
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- Trigger main session job: icon switches immediately and status row shows the main label.
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- Trigger non-main session job while main is idle: icon/status shows the non-main session; stays stable until it finishes.
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- Start main while another session is active: icon flips to main instantly.
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- Rapid tool bursts: badge does not flicker (2s grace window before clearing a finished tool, `WorkActivityStore.toolResultGrace`).
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- Health row reappears once all sessions are idle.
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## Related
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- [macOS app](/platforms/macos)
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- [Menu bar icon](/platforms/mac/icon)
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